05-31-2006, 10:59 PM
(This post was last modified: 05-31-2006, 11:00 PM by MongoJerry.)
Quote:Great writeup! Quite an adventure, and it's interesting to see what tactics were evolved - I find myself wondering what the Alliance will do for the crypt guards. This is definitely a highly technical encounter!
Like I said in the writeup -- exactly the same thing we did. The poison dot from the Crypt Guards is not a real threat. We didn't know about the grounding totem idea and yet we had no problem keeping our off tanks up. Heck, since you can stunlock the Crypt Guards, the off tanks shouldn't be taking much damage as it is. If you're really worried, have your pally's do a hammer of justice rotation. Since the Crypt Guards only come once every 90 seconds, all the HoJ cooldowns will have expired by the time the next Crypt Guard comes out.
Since it's a largely undead instance, I imagine that paladins will have a good time in Naxxramas. I know I'm having fun with all the shackling going on.