05-22-2006, 08:16 PM
(This post was last modified: 05-22-2006, 08:17 PM by Occhidiangela.)
Quote:Haha, I like this explanation :)Vibration feedback has been used for over two decades in a variety of high fidelity aircraft cockpit simulators by the military, and others. Getting that effect scaled to PC and console suites may be non trivial, but including it in a game can be very effective in asssisting immersion. THe key is to get it into the seat, not the hand controller.
I kind of think that vibration feedback is a bit overrated anyways. I don't blame Sony for washing their hands of the whole thing. Sure, it was kind of cool to feel physical feedback through the controller at first, but it gets old really fast. My hands were numb for days after doing one of the endurance races in Gran Turismo 1.
Occhi
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete