05-17-2006, 10:19 PM
(This post was last modified: 05-17-2006, 10:21 PM by Skandranon.)
MongoJerry,May 17 2006, 03:35 PM Wrote:OK, Skandranon, a couple of mages in my guild don't want to believe it. Personally, I think they like the idea of a fight where they are absolutely essential and like having the raid stacked with eight mages. So, I need some ammunition here. What exactly did your guild do to test whether frost wands work?
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Beat him with five mages and five warlocks (wanding) doing the freezing, as Alliance. If frost wands don't work, warlocks should have no way to contribute to the freezing. If warlocks couldn't contribute to the freezing, we could not possibly have killed him since we don't have warriors, hunters, or rogues helping freeze, nor do we have shaman. The proof's in the pudding.
Furthermore, on our numerous wipes before we got him down, we tried it with warlocks and without and got a noticeably faster freeze time.
Finally, we all know that Viscidus has a precise hit counter for when he shifts states; it's something like 150 to slow, 100 to freeze up, 100 to freeze solid. A mod was written counting the number of frost hits on Viscidus, including wands, and every time, he shifted states at the exact number of hits he was supposed to. If wands really weren't contributing, the mod would have recorded a number of hits greater than that required to make him shift states. If you have a modmaker in The Core, I'd suggest you do this - build a mod that counts the number of incidences of "hits Viscidus for x Frost damage" and then do the test once with just frostbolts and once with frostbolts and wands. You'll find that they all count as Frost hits.