05-16-2006, 01:57 AM
(This post was last modified: 05-16-2006, 01:59 AM by SwissMercenary.)
Drasca,May 15 2006, 10:54 PM Wrote:Looks like our experiences differ here both in Oblivion and in combat preferences. While I've experienecd flanking and counterflanking in Oblivion (via conjures, melee and magic most of the time, outdoors the other), you have not. I also disagree with the pincher manuever on a small scale. While I think its good for one guy to flank, I think the other should be doing his best to press the attack to take up all your attention. Pressing forward is one thing, but the "to the right" part is only available if you let him, and you aren't likely going to give up to flanking easily. So, the best he option for him is take up your attention for his buddy to sneak by your side.
Actually, I was speaking of Thief. I think there's quite a bit of confusion going on here - I only address Oblivion when I speak of it directly.
Quote:How oblivion works
I know about the variety of weapon ranges, damages, and effects induced by weight. I don't really see how they play a role when I talked about weapons having collision boxes.
Quote:[Snipped]
However, I would dispute that OB is only a button mashing gamefor melee'ers. The block/recoil system punishes wild attacks.
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No, its not. However, I personally think that making an effort to block the actual blow, rather then activating 'block' stance, and having your character do it for you (For one thing) adds more depth to the combat.
I also think that's probably the reason for why Artega is not wholly impressed with the combat system.
Quote:Oblivion has very little die rolling
All the special effects from the Power Attacks are 100% based on die rolling, and 0% based on player involvement. As I said, actually aiming your hits or blocks also doesn't play a role, aside from generally hitting the guy. And that really dissapoints me.
"One day, o-n-e day..."