Incinerators (unused monsters) (in mods)
#4
Ages ago, I wrote a small mod that turned on all deactivated monsters (except for those with no gfx in the MPQ file) and made them all appear on dlvl 1 (while turning off all monsters which normally appear on dlvl 1). It certainly never crashed.

If anybody else wants to see the Incinerators, you can get the mod here. Note: the mod is written using my .mod file format, so you will need to use the included DPatch utility to apply it. DPatch is a command line utility. If you execute DPatch from the command line without any parameters, it will display the correct parameters for it. Alternatively, since the .mod file is identical to a .dat file (it uses .exe offsets instead of memroy offsets), you could recalculate the memory addresses, and rename the file as a .dat file and run it with DHack.
"What contemptible scoundrel stole the cork from my lunch?"

-W.C. Fields
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Incinerators (unused monsters) (in mods) - by LennyLen - 05-13-2006, 12:04 PM

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