05-04-2006, 07:10 PM
castille,May 4 2006, 06:27 PM Wrote:See, I'm reading this as: first cast of fire spell is now 35% crit, if that doesn't crit, the next one is 45% crit, etc. Then it only goes away when you have crit three times. To me, this seems to mean that if you're fast, you can get three -really- fast crits, or at least, you -will- get three crits, making it better than the old Combustion, which only guaranteed one.
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Ah, yes, now that I am rereading that talent, that's exactly what it seems to imply. That makes the math a bit more difficult - going back to the math, I estimate that on average this will last 6 spells, which would make it about 1400 average damage for those 6 spells, or 1500 extra damage - somewhat in line with the bonus damage that AP provides, but with longer cooldown. That's quite a bit better then before, however it does have some downfalls:
1) It's not exactly burst damage on demand, as the old combustion was, which makes it less desirable for PvP.
2) It's fairly useless with AOE spells - with many targets, at least some of them will crit, using up the charges in 3 casts - and Combusted Blastwave is a thing of the past (although that could have been Blizzard's intention)
I do see some interesting possibilities in PvE now - one scenario is to use this spell after a Fireball crit - Combustion + Fireblast/Fireball/Scorch spam to try and keep the ignite up on the target, but the long cooldown might make it not worth it.