05-02-2006, 09:22 PM
Warlock,May 2 2006, 03:57 PM Wrote:Healing spells are more efficient than equivalent damage spells. The healing spell with the closest effect is PW:S; I expect better stats than PW:S because swiftheal needs prior preparation, overheal is wasted and it doesn't prevent casting delays. I'd guess roughly 400 mana for 1200 healed with a fifteen second cooldown.
I very rarely used regrowth to heal. It's a mana hog so was reserved for emergency use when I couldn't wait for a HT to complete. My staples were rejuvenation (instant cast, cheap and benefits nicely from +heal gear) for people taking occasional damage and various ranks of healing touch for tanks.
Regrowth rank 1 prebuffs will probably become popular.
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I could also envision swift heal doing something like X healing + the total of what is left of the HoT. So if you hit it after one tick of Rejuv you get the rest of the rejuv + swift mend healing (perhaps not +X but a percentage to scale with ranks).
This would allow it to be used as a "kicker" at the end of the HoT (fire it on the last tick) or as an "oh crap" that isn't quite as powerful as NS + HT.
That is really how I figured it would work. Turns what is left of the HoT into healing right now and adds a little bit more. So with Regrowth you turn the 1K HoT to instant healing and for Rejuv you turn the 1K HoT part to instant healing as well. But I like it throwing some more on the end of that.
I actually thought conflag worked that way for the warlock. Did the damage + whatever was left on the HoT part of immolate so that you didn't have to worry so much about when you used it. But I never got a lock with the spell and I never looked for that much info on it.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.