05-02-2006, 08:54 PM
Well, I really, really hope, that Naxx is going to be the big hit, AQ failed to be.
Some of what we know doesn't sound bad: it will be a winged dungeon and winged dungeons are always popular as you chose certain raid objectives whithout going through the full eventually boring dungeon crawl each time.
Also Blizzard have announced that there will be no new faction to grind, as they will use Argent Dawn as the corresponding faction for Naxx.
I hope they have learned their lesson from AQ:
1. Visuals matter.
AQ itself is rather dull looking (this true for all natural, cave like dungeons in WoW, perhaps with the exception of Maraudon; the architectural ones look often much better) and the set items you can obtain there are simply awful. People lost interest in their AQ Set Items, the first time they saw the designs.
2. No more forced massive resistance fights
Farming up a certain type of resistance for one dungeon, to then farm up another resistance for the next dungeon is not fun. It is a blatant time sink. No more Huhus, thx.
3. No blowable encounters
This more a criticisim of BWL then of AQ and referring to the 15 min cooldown on Nef tries. Another blatant time sink.
4. Timely finetuning of encounters
I think everybody understands that it is nearly impossible to finetune every encounter before the respective release of the dungeon, but things like the C'thun desaster where encounters remained unbeatable for months really should be avoided.
Lastly I would like to see more quests surrounding Naxx that go beyond: bring me X,Y,Z loot tokens and certain level of reputaion to get this item. I'm, rather thinking of the plethora of Quests surrounding Stratholme oder Scholomance. These quests really added depth to these places and made them a part of their zone (plaguelands).
In a certain way, Naxx will be a make or break content patch for me. If it doesn't deliver, I think I might take a pause up to the release of Burning Crusade.
Some of what we know doesn't sound bad: it will be a winged dungeon and winged dungeons are always popular as you chose certain raid objectives whithout going through the full eventually boring dungeon crawl each time.
Also Blizzard have announced that there will be no new faction to grind, as they will use Argent Dawn as the corresponding faction for Naxx.
I hope they have learned their lesson from AQ:
1. Visuals matter.
AQ itself is rather dull looking (this true for all natural, cave like dungeons in WoW, perhaps with the exception of Maraudon; the architectural ones look often much better) and the set items you can obtain there are simply awful. People lost interest in their AQ Set Items, the first time they saw the designs.
2. No more forced massive resistance fights
Farming up a certain type of resistance for one dungeon, to then farm up another resistance for the next dungeon is not fun. It is a blatant time sink. No more Huhus, thx.
3. No blowable encounters
This more a criticisim of BWL then of AQ and referring to the 15 min cooldown on Nef tries. Another blatant time sink.
4. Timely finetuning of encounters
I think everybody understands that it is nearly impossible to finetune every encounter before the respective release of the dungeon, but things like the C'thun desaster where encounters remained unbeatable for months really should be avoided.
Lastly I would like to see more quests surrounding Naxx that go beyond: bring me X,Y,Z loot tokens and certain level of reputaion to get this item. I'm, rather thinking of the plethora of Quests surrounding Stratholme oder Scholomance. These quests really added depth to these places and made them a part of their zone (plaguelands).
In a certain way, Naxx will be a make or break content patch for me. If it doesn't deliver, I think I might take a pause up to the release of Burning Crusade.