04-27-2006, 07:41 AM
oldmandennis,Apr 25 2006, 07:38 PM Wrote:Well... are you hoping to progress your gear in this theoretical dungeon? If you are, what sort of level and quality do you think you will see? If not, do you really think alot of people are going to spend alot of time on it? Especially the classes/specs for which it is difficult?
I have not designed them in my mind completely and thus can't give you complete rewards, quests, whatever you could possibly get there. It was an idea of something new and different. Obviously they should have items comparable to their difficulty, just as with every other instance and encounter in the game. How long time people spend there? Or should spend there? Same, just like any other instance and dungeon. How much time do you spend in Deadmines or Wailing Caverns? Or any other instance picked at random?
Also note that items is not the only reward, there are many other possibilities, EVEN factoring in Blzizards narrow mind in what can and can not be done. You can have some class ability in there given through collecting quest items (if they really want you to grind like every other place in the game, have people run it myltiple times to get all). Have it give reputation to some faction that give nice rewards in recipies or items and so on. Have it give good drops that are not of equipable type but sought after by people and so on. Don't limit yourself so much into thinking it must be rewarding for someone decked out in the best items, it can even be for people below level 60, it is an idea and it can be used in whatever way any other feature and instance in the game.
oldmandennis,Apr 25 2006, 07:38 PM Wrote:Durator is a silly argument and you know it. There are no blues to be had there, and not even alot of greens.
Huh? Have I claimed so? Bolty argued that his char is SOO good since he got the latest and best items that he could stand and have a level 60 warrior wack at him forever while he beat the warrior to death with his stick. It was used in an argument about how one man instances are impossible to balance and I just said I can do the same (although I picked a monster counterpart instead of a player but I could equally well have picked a player in the same area) and appearantly that has NOT made anyone argue that we should skip parts of the games since it would be "impossible to balance". Were you got the idea of blues and greens I have no idea.
oldmandennis,Apr 25 2006, 07:38 PM Wrote:The rest of the game is _roughly_ balanced where the rewards are somewhat proportional to the time, difficulty, and level of organization needed to obtain them.
What "rest"???? And what does that have to do with my idea that single man instances should be fun?
oldmandennis,Apr 25 2006, 07:38 PM Wrote:Unless your dungeon has 27 wings, you are going to have a real hard time coming close to that sort of balance, unless you drop lvl 60 greens.
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?????? I don't get your argumentation. First of all, I have not made a SINGLE sugestion for either difficulty or drops or content or anything of my idea. I just thought it would be fun with single man instances. Why on earth would you need to drop "lvl 60 greens" for it to be possible to make a single man instance? Beats me. Does a 5 man instance have a requirement of items of a specific level and colour to drop for it to be possible to implement? Appearantly not since I have been (even with my limited instance experience) in 5 man instances that has droped everything from purple items to at most some green level items (don't thing it has almost any blues possible at all). So apearantly it is possible and for your information, none of those instances had "27" wings.
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