Druid Epic/Legendary Item
#17
MongoJerry,Apr 25 2006, 03:15 AM Wrote:No one ever said they didn't.  Focus, please.  I used the Mace of Unending Life as a way to point out that an item already has powers specifically designed to benefit the druids in different forms.  In caster form, the druid gets +40 damage/healing while in feral form, the druid gets +140 to attack power.  This is the kind of thing that a legendary druid weapon should do.  I don't understand your obsession with discussing the item budget of the MoUL, since the discussion is about what we would like a hypothetical legenedary druid weapon to be like.  Why wouldn't you want the weapon to do this?  Do you like the idea of clicking on your weapon every time you change form?
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I would love for Blizzard to think this way but to do it you would have to tie some of the stats to "in cat, in bear, etc" If you didn't you blow itemization budget on stats that don't help. I'm pretty sure game code is actually checking this stuff. That they can't just slap numbers on there and not have the game itself say "bad item boot you to desktop".

I'm not saying it can't be done and I would prefer that it be done without having to click the item each time you change forms (or really without having to make a macro to do it for you). But right now I don't see game mechanics that would allow it.

The item to be legendary would need
str
agi
stam
int
spi
armor
+damage/healing (or +one or the other like bene/ana)
+mana/5
+feral AP (free)
etc
etc

Druids use every stat, and every bonus at some point. One item, without new mechanism, can't hold them all. As pointed out the mace is a caster centric item with a few feral nods thrown at it. But you take the str and agi off it you can make it a better caster item than it is. The game mechanics don't work well for it.

There might be a way for blizzard to get around this though and allow you to only have the one item equiped because I agree that having to change the weapon all the time with how much a druid might shift (and I do it even in places like BWL, there are times I'm cat, bear, caster, healer all in the same fight in there and the choices of form I took are generally considered the best choice for me to make by many people).

So how do you fix it? A legendary set that use the main hand, off hand, and relic slots. You slap one type of stat on one item and other on the other, and another on the other. You can put set bonus in to help it out and make sure people don't want to mix and match the legendaries with epics at least not most of the time.

It might not work, it migh make it too powerful, but it would let you stay in the existing item budgets and benefit all the forms without the druid having to manually change something everytime. Precedent was set with the hunter epic, though that was changed from a transformer to the 2 items for different reasons.

But you split the thing up and you have 3 items slots to spend budget for 4 forms, cat, bear, caster, healer. So that makes it legendary, you put some of the best bonus on the set bonus to keep them all equiped and you might have a solution that fits the current game mechanics.

Just some thoughts.
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It's all just zeroes and ones and duct tape in the end.
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Messages In This Thread
Druid Epic/Legendary Item - by Zarathustra - 04-24-2006, 01:30 AM
Druid Epic/Legendary Item - by MongoJerry - 04-24-2006, 01:49 AM
Druid Epic/Legendary Item - by Warlock - 04-24-2006, 02:19 AM
Druid Epic/Legendary Item - by MongoJerry - 04-24-2006, 06:30 AM
Druid Epic/Legendary Item - by Warlock - 04-24-2006, 07:42 AM
Druid Epic/Legendary Item - by Quark - 04-24-2006, 11:12 AM
Druid Epic/Legendary Item - by MongoJerry - 04-24-2006, 11:53 AM
Druid Epic/Legendary Item - by Quark - 04-24-2006, 12:48 PM
Druid Epic/Legendary Item - by MongoJerry - 04-24-2006, 07:43 PM
Druid Epic/Legendary Item - by Tuftears - 04-24-2006, 09:38 PM
Druid Epic/Legendary Item - by Warlock - 04-24-2006, 11:07 PM
Druid Epic/Legendary Item - by Watto44 - 04-25-2006, 01:16 AM
Druid Epic/Legendary Item - by Skandranon - 04-25-2006, 01:30 AM
Druid Epic/Legendary Item - by MongoJerry - 04-25-2006, 08:15 AM
Druid Epic/Legendary Item - by Warlock - 04-25-2006, 09:58 AM
Druid Epic/Legendary Item - by Quark - 04-25-2006, 12:52 PM
Druid Epic/Legendary Item - by Kevin - 04-25-2006, 03:36 PM
Druid Epic/Legendary Item - by MongoJerry - 04-26-2006, 11:36 PM
Druid Epic/Legendary Item - by oldmandennis - 04-27-2006, 01:28 AM
Druid Epic/Legendary Item - by Rudishoes - 04-27-2006, 03:24 AM
Druid Epic/Legendary Item - by Zarathustra - 04-27-2006, 02:01 PM
Druid Epic/Legendary Item - by MongoJerry - 04-27-2006, 04:19 PM
Druid Epic/Legendary Item - by Kevin - 04-27-2006, 05:07 PM
Druid Epic/Legendary Item - by MongoJerry - 06-11-2006, 10:14 PM
Druid Epic/Legendary Item - by oldmandennis - 06-12-2006, 07:18 AM
Druid Epic/Legendary Item - by MongoJerry - 06-12-2006, 07:38 AM
Druid Epic/Legendary Item - by oldmandennis - 06-12-2006, 06:46 PM
Druid Epic/Legendary Item - by Warlock - 06-12-2006, 08:59 PM
Druid Epic/Legendary Item - by Tuftears - 06-12-2006, 09:58 PM
Druid Epic/Legendary Item - by oldmandennis - 06-12-2006, 10:05 PM
Druid Epic/Legendary Item - by Warlock - 06-13-2006, 06:56 AM
Druid Epic/Legendary Item - by oldmandennis - 06-13-2006, 08:15 AM
Druid Epic/Legendary Item - by Quark - 06-13-2006, 11:06 AM
Druid Epic/Legendary Item - by MongoJerry - 06-13-2006, 02:28 PM
Druid Epic/Legendary Item - by Skandranon - 06-14-2006, 06:48 PM
Druid Epic/Legendary Item - by Warlock - 06-15-2006, 02:41 AM

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