04-25-2006, 01:18 PM
If you have prepaired for this fight right you should have at least 4 to 6 warriors with over 200 fire resistance. This should NOT have been left up to them unless they are armorsmiths and you gave them the mats to make their own gear. All those firey cores and DI ore that got picked up during raids should be given to smiths and your warriors should get gifts from them in the mail.
For the actual strategy first let me say I think rogues being used as a pickup for sons is a bad idea unless you have just had a lot of luck putting fire resist and stamina on them or your guild hasn't been able to recruit enough warriors. Second I bet your problem is the same one my guild had: tunnel vision healers. After healing the MT for about 5 minutes they had trouble switching to healing the 5 or so people picking up sons. So even though the damage they were taking was maybe that of a UBRS boss they died. This sent the sons they had picked up running for the target second on the hate list: the people who were AOEing. Since they stand near to the healers the healers died. This caused quite a few nasty wipes before we cleared it up and put Rags on a regular farm status.
For the actual strategy first let me say I think rogues being used as a pickup for sons is a bad idea unless you have just had a lot of luck putting fire resist and stamina on them or your guild hasn't been able to recruit enough warriors. Second I bet your problem is the same one my guild had: tunnel vision healers. After healing the MT for about 5 minutes they had trouble switching to healing the 5 or so people picking up sons. So even though the damage they were taking was maybe that of a UBRS boss they died. This sent the sons they had picked up running for the target second on the hate list: the people who were AOEing. Since they stand near to the healers the healers died. This caused quite a few nasty wipes before we cleared it up and put Rags on a regular farm status.