04-24-2006, 09:16 AM
I honestly don't see how clustering servers together will make wait times shorter for the typical Alliance player.
Let's explore this...
On a typical server, most of which have a higher Alliance representation, let's say we have, on average, 140 Alliance against 80 Horde. So that's 2 full AV games with 60 Alliance at any one time waiting to get into a game.
Now, say they cluster 10 servers together. That will mean 1400 Alliance against 800 Horde. Sure, instead of having two games up at once, there will be 20 games up, but there will still be the 600 Alliance waiting to get into those same 20 games. The wait time will still be approximately the same as having 60 Alliance waiting to get into 2 games.
Or am I missing something here?
Let's explore this...
On a typical server, most of which have a higher Alliance representation, let's say we have, on average, 140 Alliance against 80 Horde. So that's 2 full AV games with 60 Alliance at any one time waiting to get into a game.
Now, say they cluster 10 servers together. That will mean 1400 Alliance against 800 Horde. Sure, instead of having two games up at once, there will be 20 games up, but there will still be the 600 Alliance waiting to get into those same 20 games. The wait time will still be approximately the same as having 60 Alliance waiting to get into 2 games.
Or am I missing something here?