04-21-2006, 10:17 PM
(This post was last modified: 04-21-2006, 10:23 PM by ZugzwangZeitgeist.)
Raelynn,Apr 19 2006, 02:46 PM Wrote:Right now the problem stems from a lack of foresight on Blizzard's part. They stupidly put 3 raid instances into the pipeline without thinking "Maybe the other groups need content", then they rushed something out when they realized that 90% of the content in a year's patches was raid focused.
I'd hardly call that a stupid decision. At release, the game had a whopping one large raid dungeon to the 3 five-person instances [i forgot Blackrock Depths as well, which could certainly be considered an endgame instance, bringing the total up to four] and 1 ten-person instance.
On top of that, before any of that raid content got released a new 5-man instance was released in the form of Dire Maul.
There was a long dry spell in which no new 5-man content were released, but frankly I don't see why releasing more would have been a good thing: there are already 4 fairly diverse 5-man instances with a wide range of equipment. Meanwhile Blizzard has recently been working on fleshing out their raid content with a pair of 20-man instances and a pair of 40-man instances. Raid content is just beginning to have any diversity at all - half a year ago your only option for raid instances was a pair of extremely linear raid dungeons with no quests. I'm very happy that they're starting offering some diversity, especially since now even many "casual" guilds are starting to move on from Molten Core now.