04-18-2006, 09:10 PM
Tuftears,Apr 18 2006, 01:27 PM Wrote:If you try to move him in a circle, then the path can be somewhat erratic and the ranged/healer types get 'corralled' in the middle of the circle, instead of being able to spread out on both sides, which means they're more subject to sandtraps.
That makes sense -- but my question was not so much why in a straight line, but why move him at all? Why would the gnome MT need to navigate anywhere other than to go behind when not tanking? It seems keeping the bug stationary would help DPS and healers -- they can just get positioned and strafe left to right to avoid sandtraps.
Quote:We've never been able to get a second warrior to reliably steal the aggro from the MT, getting 10% more threat is easier said than done after that much threat has been built up by the tank, so our focus has been on temporarily taking the aggro away.
Hmmm, didn't notice this wrinkle the *one* time I killed him. It seemed the aggro swap was only a problem when either the taunt was resisted, or the offtank was silenced. Tanks in blues though.
Quote:If you're solid players, which is likely, then there's no reason not to try it. It's a blast!
The Lurkers are solid players. Our allied guild though, we generally tend to see new people every time, so they vary greatly (Whopperjr*, anyone?). For the most part those that come are good, but perhaps less PvE experienced than we are.
I'd be very skeptical about our chances on Rajaxx.
*Funny story for us Terenas folks -- the guild Fatal Energy tried to recruit me the other night. They were very polite, and after I explained I was quite happy I wasn't bothered more. I did a /who on them, and Whopperjr has joined them... :lol:
I almost felt obligated to warn them...