04-17-2006, 12:38 AM
Jarulf,Apr 15 2006, 10:44 AM Wrote:Someone mentions the "tier 0.5" items and how they are "good". I am not into the whole raid/instance thing but to me, it seems that the good items are basically sets and they come in part from raid encounters (outside or in instances) and these were added for those that "only" want to run normal instances becasue from what I have seen, they require you to run a lot of special bosses in instances and are not even close to be soloable even in part. I am not saying that everything should be soloable, but there could be SOME content that is. I do understand that it is a MMO game and not a single player one, but that does not mean it is an absolutely nessecity to find some great guild for people to have fun in the game, which is alsomt a requirement now and I am just lucky to have the great guild of us lurkers that are quite informal anddoesn't require you to do all specific stuff to be in it, with ranks and such and targets to fulfill and whatever they figure out.
I want to clarify some of this stuff. There's soloing, grouping, and then raiding. Raiding tends to refer to dungeons requiring 20+ or more people which in practical terms usually means getting involved in an organized guild. However, instances like Stratholme, Scholomance and Dire Maul are 5-man dunegons and UBRS is a 10-man dungeon. These dungeons are most often run by pick-up groups. In fact, it's far easier for me to get a pick-up run of these dungeons going than to try to get a group of people from my own guild to go. The 0.5 tier set only requires you to go into these 5- and 10-man dungeons, so yes, it is quite manageable for someone not involved in organized guilds to get in these parties and to get these items.
I may have missed some of your earlier posts, so I'm not sure exactly why you are avoiding grouping up. Are you trying to test something out or explore strictly the solo aspects of the game? Or are you simply afraid of what you'll find if you group up with people? The game is an MMO and as such player interaction in all its forms is an integral part of the game. My favorite aspect of the game is the feeling of comraderie that comes from defeating a challenge as a group. I particularly like the small 5-man game, because I think the experience is more intimate and intense than the 40-man game. If you're avoiding the dungeon party game out of fear, I hope you'll change your mind. Yes, I have gotten into more than my share of dud groups, but at the same time, some of my best game experiences came when playing with total groups of strangers who pulled together and worked as teams.