Warlocks and Stormrage Alliance Policies
#9
Alram,Apr 13 2006, 04:11 PM Wrote:1. I finished the level 50 quest. I am wondering which reward item to select. Both the staff and the chest armor would be upgrades, but eventually they will be replaced. The trinket is irreplaceable, but of limited utility. I tend to use the VW very selectively and prefer to have the imp or succubus out.

quest reward
Soul Harvester
Staff
118 - 178 Damage Speed 3.30
(44.8 damage per second)
+16 Stamina
Equip: Improves your chance to hit with spells by 1%.
Equip: Increases damage done by Shadow spells and effects by up to 24.
current gear
Sword of Serenity
One-Hand Sword
46 - 86 Damage Speed 2.20
(30.0 damage per second)
+9 Stamina
+4 Spirit

Umbral Crystal
Held In Off-hand
+5 Stamina
Equip: Increases damage done by Shadow spells and effects by up to 17.
Robes of Servitude

quest reward
Chest
75 Armor
+15 Stamina
+10 Intellect
Equip: Increases damage done by Fire spells and effects by up to 23.
Equip: Increases damage done by Shadow spells and effects by up to 23.
current gear
Enchanted Gold Bloodrobe
Chest
55 Armor
+10 Stamina
+17 Intellect

quest reward
Abyss Shard
Trinket
Use: Casts your Summon Voidwalker spell with no mana or Soul Shard requirements.
Cooldown: 30 min
10 sec cast
current gear
Trinkets--I won't bother listing these. I am an engineer and currently have more trinkets than I use.

2. How much fire resistance should I have before I shoot for MC and BWL (and Ony?)?  Aside from fire resistance and level 60 what else do I need to join these raids?

3. I am currently specced to 31/3(improved imp)/8(heading for Shadowburn).
What do you sugest for an end game build? End game goals for this toon are raiding, only as much soloing as is really needed and some BG. I really would like a build where I can contribute as much as possible to the raid.

My current thoughts are:
a. 31(dark pact)/0/20
b. 30/0/21(ruin) 
c. some sort of combo of the above, but also with 3 points in Demonology for improved imp.
[right][snapback]107115[/snapback][/right]


I'll go ahead and tackle the warlock questions since Tal, Darian, and GG covered the raiding info.

When it comes to the warlock 50 quest, you will outgrow the Soul Harvester and the Robe, but you will never out grow the trinket. There is nothing like it in the game and as such, if I were to pick, I would choose the trinket for it's uniqueness and the fact that it gives you a free VW every half hour.

For FR, you want to shoot for around 100 to 150 initially. You will find items within MC that will boost your FR higher.


For end game raiding, the two typical builds are SM/Ruin (30/0/21) and MD/Ruin (0/30/21). I prefer SM/Ruin because of the multiple instant DoTs, Improved Life Tap, Suppresion, and a few others in the Affliction Tree.
Sith Warriors - They only class that gets a new room added to their ship after leaving Hoth, they get a Brooncloset

Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.
Reply


Messages In This Thread
Warlocks and Stormrage Alliance Policies - by Tal - 04-14-2006, 12:50 AM
Warlocks and Stormrage Alliance Policies - by Lissa - 04-14-2006, 06:57 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)