MongoJerry,Apr 14 2006, 01:44 AM Wrote:All the classes are having this happen to them.
It doesn't have to be. Offense can be scaled back in half and the defensive stats can be doubled. Again, tier 2 versus blues doesn't concern me. However, a person in tier 2's shouldn't be one or two shotted by anyone, even a fellow person in tier 2's. Unfortunately, they can currently and that's a problem. Like Artega, I like the balance in this game at the blues level. There's skill, balance, and tactics there. At the high-end epics level, winning a fight is merely a funciton of whether your trinkets and/or cooldowns are available to one or two shot the next person. It's not so fun.
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The high level gear was really my point.
I can't think of one MMORPG, at least the ones that I have played, that didn't become unbalanced once the high-end gear started dropping.
How do you stop high-end chars from being overpowered on the offensive side. If you increase the defense rating proportionally, then everyone without that equip becomes completely ineffective. At least, if the defense doesn't scale up drastically, the lower-geared players can still do damage.
smithy
EDIT: The point I am trying to make is that in game like WoW that is so Gear dependant (especially with raid gear) there is no way to balance the raid gear with lower tier gear.
If you lower the offense of aid weapons to where they can't 1-2 shot someone with lesser equipment, what's the point of spending all that time to get the raid gear?
If you increase the raid item's defnse to the point where the raid weapons can no longer 1-2 shot those people with raid gear, then the lower tiered players become completely ineffective.