04-04-2006, 06:20 PM
Yes, but Rip gives the same amount of damage/time weather you built up the combo points with Claw or with Shred, so the only difference is going to be your damage/time while spamming Claw and Shred.
Doing my math right here right now. Semi-distracted by the Tich gossip boards, so pardon my mistakes. :P
Claw damage = Base + 115
Shred damage = 2.25*Base + 180
I'm ignoring the combo points and the rip/FB damage because, as stated above, it's just going to scale both numbers equally upward, given a mob with enough health to repeat this cycle multiple times (ie a raid boss).
Claw DPS = (Claw damage)/4 = (b +115)/4
Shred DPS = (Shred Damage)/6 = (2.25b + 180)/6
Imp. Shred DPS = (Shred Damage)/4.8 = (2.25b + 180)/4.8
So testing for values of b:
When b=50
Claw = 41.25 DPS
Shred = 48.75 DPS
Imp. Shred = 60.93 DPS
b=100
Claw = 53.75 DPS
Shred = 67.5 DPS
Imp. Shred = 84.375 DPS
b=150
Claw = 66.25 DPS
Shred = 86.25 DPS
Imp. Shred = 107.81 DPS
So far, the argument for claw is looking pretty weak. Shifting repeatedly is going to throw the balance even further in favor of Shred - it's quite easy to time a shift/reshift in between energy ticks so that with furor and the first tick you can shred as soon as the global cooldown has finished. The equations would then both be scaled equally by time, and look something like:
claw = b + 115
shred = 2.25*b + 180
imp. shred = 2.25*b + 180
This doesn't say much for the difference between Shred and Improved Shred (more of a When Things Go Wrong⢠talent in this situation, IMO - you can shred again immediately if you miss), but speaks miles about the effectiveness of Shred vs. Claw.
Doing my math right here right now. Semi-distracted by the Tich gossip boards, so pardon my mistakes. :P
Claw damage = Base + 115
Shred damage = 2.25*Base + 180
I'm ignoring the combo points and the rip/FB damage because, as stated above, it's just going to scale both numbers equally upward, given a mob with enough health to repeat this cycle multiple times (ie a raid boss).
Claw DPS = (Claw damage)/4 = (b +115)/4
Shred DPS = (Shred Damage)/6 = (2.25b + 180)/6
Imp. Shred DPS = (Shred Damage)/4.8 = (2.25b + 180)/4.8
So testing for values of b:
When b=50
Claw = 41.25 DPS
Shred = 48.75 DPS
Imp. Shred = 60.93 DPS
b=100
Claw = 53.75 DPS
Shred = 67.5 DPS
Imp. Shred = 84.375 DPS
b=150
Claw = 66.25 DPS
Shred = 86.25 DPS
Imp. Shred = 107.81 DPS
So far, the argument for claw is looking pretty weak. Shifting repeatedly is going to throw the balance even further in favor of Shred - it's quite easy to time a shift/reshift in between energy ticks so that with furor and the first tick you can shred as soon as the global cooldown has finished. The equations would then both be scaled equally by time, and look something like:
claw = b + 115
shred = 2.25*b + 180
imp. shred = 2.25*b + 180
This doesn't say much for the difference between Shred and Improved Shred (more of a When Things Go Wrong⢠talent in this situation, IMO - you can shred again immediately if you miss), but speaks miles about the effectiveness of Shred vs. Claw.