03-29-2006, 08:20 PM
oldmandennis,Mar 29 2006, 11:42 AM Wrote:For some reason the long stalemates on my server seem to have stopped, and most games are wrapping up in under 3 hours.
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It's been a long time since I've seen a serious stalemate. On my final push, I was seeing match after match completing in 45-90 minutes.
Generally the main forces would pass each other in the middle and race to each other's base. The losing force (usually Horde on Terenas) would at least get a kill of the captain plus several lieutenants and 2 towers. Primary rep gain is not coming from normal kills in that scenario. You're getting 200 or so an hour from objectives even if you lose.
Alliance has long queues and this becomes efficient honor for them in the PvP rank grind, Horde are just there for rep since AV is horribly inefficient for the honor grinders who are jumping in and out of WSG every 10-15 minutes. It works out good for both parties.
Nothing is a slower rep grind than a stalemate. You want to break that any way you can.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.