+25 agility to 2H weapon
#15
Monkey,Mar 10 2006, 04:53 PM Wrote:My warrior is a fast-main/fast-off DW build. I'm running with Eskhander's Right Claw* in my main hand and Lobotomizer in my offhand (hoping to upgrade my offhand to a Core Hound Tooth soon)....

Using that rig with 3 pieces of Black Dragonscale and assorted blues, I've been hitting top ten and top five on my guild's damage meter in MC.  Strangely, the real tanks think it's great while the rogues are hassling me to go back to wearing +def plate and to stop using daggers. ;)
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Spangles recognizes a nice bit of outside-the-box thinking when she sees it.

She scratched around for 200g in mats (mostly black dragonscales) and engaged her leatherworker colleagues to make Black Dragonscale shoulders, chest and legs. The results of her experiments are summarized in the "Farmer" profile:

http://ctprofiles.net/78887

Spangles makes a living farming Winterfall furbolg for runecloth. Killing quickly is of the essence when competition is fierce. The shoulders, chest and legs provide over 1100 AP buffed. This configuration enables Spangles to demolish a single furbolg in 10 seconds or less.

The mechanics of a very short fight are implemented carefully, because the low AC/HP of the "Farmer" profile leave little room for error:

(1) Target, then Bloodrage, Battle Shout, Berserker Rage, Intercept.

(2) Hamstring or Sunder during the stun interval to jumpstart rage generation. Demoralizing Shout.

(3) Do nothing whatever, let the game play itself until Bloodthirst lights up.

(4) Do nothing whatever, let the game play itself until Bloodthirst or Execute light up.

(5) The only useful option is one pummel to a Shaman to prevent health regeneration.

Bloodthirst and Flurry do the work, micromanaging just prolongs the fight. A short fight is 6 seconds, average is 12, a long fight is 20 seconds. The DPS meter ramps from 80 at the beginning to 250 at the end. A short fight consumes 15% - 20% of 4100 HP. 600 HP is the minimum required to survive a single encounter.

The only cause of dying is forgetting to bandage between fights. There is no excuse for this. Runecloth drops so copiously that the cost of bandages is below the limit of error.

If an Ursa adds to a Shaman, fear the Ursa when the Shaman is one blow from dying. Bandage before the Ursa gets back. Two Ursa are taken down serially without bandaging. Two Shaman require full health at the start to survive ranged attacks from the add.

Spangles seems to be the only character on the server that cannot solo Chief Winterfall and his two adds. She can take on any two, but three are not survivable without health potions, which are unaffordable.



[Image: spangles_sig_3.jpg]
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Messages In This Thread
+25 agility to 2H weapon - by Ynir - 03-08-2006, 11:23 PM
+25 agility to 2H weapon - by ima_nerd - 03-08-2006, 11:31 PM
+25 agility to 2H weapon - by Artega - 03-08-2006, 11:43 PM
+25 agility to 2H weapon - by Ynir - 03-09-2006, 12:06 AM
+25 agility to 2H weapon - by Mirajj - 03-09-2006, 12:43 AM
+25 agility to 2H weapon - by Concillian - 03-09-2006, 02:08 AM
+25 agility to 2H weapon - by Ynir - 03-09-2006, 08:37 PM
+25 agility to 2H weapon - by Artega - 03-09-2006, 11:46 PM
+25 agility to 2H weapon - by Monkey - 03-10-2006, 04:53 PM
+25 agility to 2H weapon - by Concillian - 03-10-2006, 06:26 PM
+25 agility to 2H weapon - by Ynir - 03-14-2006, 10:19 PM
+25 agility to 2H weapon - by Tal - 03-14-2006, 10:33 PM
+25 agility to 2H weapon - by Ynir - 03-14-2006, 10:39 PM
+25 agility to 2H weapon - by Ynir - 03-14-2006, 11:51 PM
+25 agility to 2H weapon - by Ynir - 03-27-2006, 07:27 PM
+25 agility to 2H weapon - by Monkey - 03-29-2006, 01:18 AM
+25 agility to 2H weapon - by Mavfin - 03-29-2006, 01:41 AM
+25 agility to 2H weapon - by Kevin - 03-29-2006, 02:51 AM
+25 agility to 2H weapon - by Lissa - 03-29-2006, 03:00 AM
+25 agility to 2H weapon - by Mavfin - 03-29-2006, 03:03 AM
+25 agility to 2H weapon - by Ynir - 03-29-2006, 04:06 AM
+25 agility to 2H weapon - by Ynir - 03-29-2006, 04:47 AM
+25 agility to 2H weapon - by Mavfin - 03-29-2006, 04:53 AM
+25 agility to 2H weapon - by Monkey - 03-29-2006, 02:38 PM
+25 agility to 2H weapon - by Mavfin - 03-29-2006, 03:56 PM
+25 agility to 2H weapon - by Ynir - 03-29-2006, 06:04 PM
+25 agility to 2H weapon - by Ruvanal - 03-29-2006, 09:50 PM
+25 agility to 2H weapon - by Mavfin - 03-30-2006, 12:50 AM
+25 agility to 2H weapon - by Ynir - 03-30-2006, 04:44 PM

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