03-22-2006, 09:34 AM
Another thing to remember is that ranged dps do not grab aggro (unless Ragnaros remains untanked) so all ranged dps should nuke their hearts out, hunters doesn't need to feign either. The only people who should be concerned with aggro management are rogues and warriors, rogues should feint when possible, even do a vanish, if they get too much aggro.
Healers shouldn't be dying, if they are, then the spreading is bad. have them spread a bit more, and stay at max range from their asigned groups.
As some have already said, the first times you try him, buff up with whatever you can, but most importantly are the fire resist potions. With my warlock I can hold on with only 1 for the entire fight, having 150 FR buffed. This allows me to maximize damage, I also bandages myself when needed or use a pot/hs, no sense wasting healer mana. Felwood plants are also an important addition to everyone. Wizard oil, sharpening stones, elixires, flasks, all its there to help you get up that dps. It will be costly at the beginning, but this will help you tackel the encounter until you get better gear.
Also prevent people from wearing too much FR items, some people try to raise this so high, that they gimp themselves too much. Volcanic is bad in this case, preferably to go with damage gear, than to not do damage at all. We did a policy of 1 crafted item per person, from those that need cores, prioritizing on melee first, helped lots.
once you get him to 40-50% before sons, you will be looking fine. If you are handling the sons spawn right, you should loose minimum people there. its very important that tanks react fast to grab them all, even bears should do their share here.
Your warlocks should keep CoS and CoE up all the time, it increases mage and warlock/shadowpriest damage by 10%, which will make a big difference. Also as said before, a shadow priest will help you buff the damage warlocks do. Our shadow priest usually stands on the outer ring, as close to the lava as needed, so gets splashed a bit, but with fire pots and good FR, shouldn't get too much damage.
Healers shouldn't be dying, if they are, then the spreading is bad. have them spread a bit more, and stay at max range from their asigned groups.
As some have already said, the first times you try him, buff up with whatever you can, but most importantly are the fire resist potions. With my warlock I can hold on with only 1 for the entire fight, having 150 FR buffed. This allows me to maximize damage, I also bandages myself when needed or use a pot/hs, no sense wasting healer mana. Felwood plants are also an important addition to everyone. Wizard oil, sharpening stones, elixires, flasks, all its there to help you get up that dps. It will be costly at the beginning, but this will help you tackel the encounter until you get better gear.
Also prevent people from wearing too much FR items, some people try to raise this so high, that they gimp themselves too much. Volcanic is bad in this case, preferably to go with damage gear, than to not do damage at all. We did a policy of 1 crafted item per person, from those that need cores, prioritizing on melee first, helped lots.
once you get him to 40-50% before sons, you will be looking fine. If you are handling the sons spawn right, you should loose minimum people there. its very important that tanks react fast to grab them all, even bears should do their share here.
Your warlocks should keep CoS and CoE up all the time, it increases mage and warlock/shadowpriest damage by 10%, which will make a big difference. Also as said before, a shadow priest will help you buff the damage warlocks do. Our shadow priest usually stands on the outer ring, as close to the lava as needed, so gets splashed a bit, but with fire pots and good FR, shouldn't get too much damage.