I feel guilty advertising my mod here
#8
Brother Laz,Mar 21 2006, 11:48 PM Wrote:As promised, 1.16 is now online and it makes the mod indeed a lot easier for beginners.

Actually, most of those changes were not in the areas I had problems. Skeleton mages were annoying, but magic missle took care of them. I also got good enough at playing the happy feet game against those damn shamen.

Quote:(ps2: dying curse nerfed from +300% dmg to +100%)

300%? :blink: :o That's what it was? 4% chance per hell kill? :wacko:

I mean, ah, thank you, thank you, we are not worthy!

(Edit: you'll get a lot better at frog prince killing in Act 3-5 :D )

Joy of joys.

Quote:Weakened secret jewel words

You did? I don't see any change. Still +5 to all stats and -10% req.

Quote:Buff to Pagan Rites

I'm not sure if the increase in life healed per corpse will make 'sorcs non-useless'. I mean, with a few points in Star Power, you got what, a 46% heal? Good enough most of the time. 76% is overkill (For my character, at least).

I haven't tried out the mana leeching spell, yet.

What's the deal with the sorc 'useless' part? I've found hex to be a decent spell so far (Nowhere near in approaching the sheer power of vampiric icon + ice trap (In normal), but I doubt many things do).
"One day, o-n-e day..."
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I feel guilty advertising my mod here - by SwissMercenary - 03-22-2006, 06:59 AM

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