Weapon Speed Formula
#1
First off, Here's diablo2.de's calculator and the faq if you are interested.
Here's the Lurker Lounge's big discussion on weapon speed.
Dagnirauko's explanation on Weapon Speed is also on the old Lurker Lounge.

The basic formula is:
Attack Frames = {256 x (Base Attack + 1) / [Animation x (100 + EIAS) / 100]} - 1
where {} rounds up and [] rounds down.

Now, what I don't understand is how one determines non-integer frames per second. According to the faq, it is simply an average of two different sequences. What are these sequences, and how exactly do they fit into the formula to give a paladin with a two-handed sword a 17.5 base fps? Also, does that mean that a paladin's base attack is 17.5 or is it one attack with 17 fps and a second attack with 18 fps?

Next, if anyone can tell me what the numbers for the various animations and base attacks like for skills like how Tiger Strike affects the base attack and/or animation, it would be greatly appreciated.
What is the judicial system coming to when child molesters get 5 years and cottage cheese gets 30.
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Messages In This Thread
Weapon Speed Formula - by whathuh - 03-20-2006, 05:55 AM
Weapon Speed Formula - by protoshoggoth - 03-20-2006, 07:20 PM
Weapon Speed Formula - by whathuh - 03-21-2006, 01:31 AM
Weapon Speed Formula - by bigeyedbug - 03-21-2006, 04:47 AM
Weapon Speed Formula - by whathuh - 03-22-2006, 12:06 AM
Weapon Speed Formula - by Disciple - 03-25-2006, 07:02 AM

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