03-09-2006, 08:37 PM
Concillian,Mar 9 2006, 02:08 AM Wrote: There are just too many statistical distributions to account for to put it into some grand formula without a starting point from empirical data. If you aren't using 'recap' or 'combatstats' I would HIGHLY suggest getting a mod like one of those, as it takes some of the 'feel' out of evaluating different gear selections, as well as giving a basis for experiments in determining which way you should head in your stats.
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This is what I expected.
I do have a mod that tracks damage in/damage out, and a lot of other events. I think it came with CTMod, but have not yet figured out how to use it. I will dl the mods you mentioned and make some effort to learn them.
I also have a simple mod that consists only of two numbers: DPS taken (red) and DPS inflicted (green). My eyes are glued to this display in fights, but I cannot remember details, only general trends.
What I really would like is a mod that would store these numbers (DPS vs time, white and yellow) in arrays that I could print to disk. I don't have the skills to write such a tool, or even to decide whether it is feasible.