03-09-2006, 02:08 AM
(This post was last modified: 03-09-2006, 02:18 AM by Concillian.)
Ynir,Mar 8 2006, 04:06 PM Wrote:What I really need are the equations that determine how agi, str, %crit, etc. contribute to the final index of killing power, whatever that is: DPS, or AP?
Are these equations known, or do I have to continue to feel out their effects emprically?
[right][snapback]103963[/snapback][/right]
Well not for warriors, rage --> damage efficiency is different for different builds, and also depends on all of those factors. The formula is different for each gear setup and spec difference.
You can figure it out for your own character using the recap mod though. If you reset before grinding a few hundred mobs, It will break down % of damage from each type of attack and track DPS.
Then you can figure % of damage from white damage and % of damage from rage usage. At this point you have a baseline from which to compare changes. In your case, for fury, +hit / +crit / agility will contribute more to white damage (flurry) and STR will contribute more to rage damage (Bloodthirst)
You also have a DPS basis for white damage, which gives you something to work out your own particular value of crit and AP... this is a sliding scale for warriors, there are times where AP is better than crit and vice-versa, it depends on gear setup and build.
The only formulas that exist are very basic and only directly to white damage... once you throw crit% and flurry into the mix that starts to get complicated. Then add damage you get from rage usage and things get very complicated.
Even a straight rage to damage formula is pretty complex. I mean Hamstring is a pretty straight rage to damage formula, but what if you crit on a hamstring and proc flurry... then your hamstring effectively added some portion of damage on top of what you have. Then what if you crit right after that... well you just cut short 66% of the bonus you would have gotten from flurry... how do you put a formula to that?
Even flurry itself will add different values for a full flurry depending on if you crit with the offhand (getting 2 main hand attacks and 1 offhand) vs. the main hand (getting 2 offhand attacks and 1 main hand).
There are just too many statistical distributions to account for to put it into some grand formula without a starting point from empirical data. If you aren't using 'recap' or 'combatstats' I would HIGHLY suggest getting a mod like one of those, as it takes some of the 'feel' out of evaluating different gear selections, as well as giving a basis for experiments in determining which way you should head in your stats.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.