02-26-2006, 04:26 AM
Artega,Feb 25 2006, 08:12 PM Wrote:I used 2/3 (.6 repeating) for Chain Heal, since I couldn't remember the correct value offhand. I used 1/3 (.3 repeating) for LHW, and used the full value for Healing Wave. Both values were averaged and then divided by the spell's MP cost to generate HP per MP.
Assuming my math is correct, this clearly shows that - with Purification and an insane amount of +healing (for the gear level) - LHW is clearly superior to both Healing Wave and Chain Heal for most healing duties, though the huge healing amount of Healing Wave would still probably be preferable for healing tanks, due to their huge HP pools (as Treesh mentioned.)
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Chain Heal should be 2.5/3.5 =~ .714 (so better than you have). LHW should compare even more favorably than your numbers, as you should get not 1/3 =~ .333, but 1.5/3.5 =~ .428 of your +heal gear.