02-24-2006, 01:38 AM
Quark,Feb 23 2006, 04:12 PM Wrote:This may strike you as suprising, but the Warriors didn't get a big change because they didn't need one.
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Right, becuase talents like Improved Thunderclap, improved disarm, and my favorite talent, improved Slam (global cooldown 1.5 seconds, cast time 1.5 seconds, let's lower cast time by 0.5 seconds to 1.0 seconds /boggle ) are all of tremendous use.
A talent re-vamp isn't necessarily about class balance, but about diversity. Currently for PvP there is ONE obvious warrior build (with slight variation depending on whether you use a sword or axe or whatever), for PvE damage there is ONE obvious warrior build and for pure tanking there is a small amount of diversity. There isn't a single great warrior build without a 31 point talent. None of the 21 point talents warrant skipping a 31 point talent.
What the priest talent re-vamp seems to have opened up is diversity within the class. It also addressed a balance issue at the same time, in that priests were pretty much SOL for healing in PvP before the revamp. They seem to have buffed that in the trees to some extent. But most importantly, the options in the 11 point and 21 point slots of both discipline and holy are so interesting that you go "hmm....," indicating to me that there will likely be a decent amount of diversity in good and viable priest builds.
I always held up the rogue trees as an ideal at launch. There are plenty of great rogue builds with 2x 21 point talents, 1x 31 point talent and even 2x 11 point talents. "It's tough to build a bad rogue". Some great options in all the trees. To some extent all the talent revamps have added this kind of diversity to the other classes except the warrior re-vamp
I assume youre comment comes from class balance issues, which I feel are largely impossible to rectify within the current game design. Warriors are (arguably) the most gear dependent class, which means they gain the most from good gear. Having gone through gear upgrading for several classes at 60 (including rogue and warrior) I think I'm qualified in saying that warriors undergo the largest change of all the classes between green and purple gear. Such itemization and game design pretty much defines class imbalance. I don't necessarily see talent re-vamps changing that, so that was not the basis of my comments regarding the re-vamps in general.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.