02-14-2006, 04:48 PM
(This post was last modified: 02-14-2006, 06:14 PM by Rhydderch Hael.)
Whatever you do, play the Malkavian character last. Play Ventrue. Play Tremere. Go to town as Brujah or Gangrel. To mix it up and have a change, go play a Nossie.
But, after you've played the same game a half-dozen times and gone through the storyline more times than you can imagine, when you know and have seen everything there is to see in the game, then play the game through as a Malkavian. You haven't seen nuthin' yet until you see the world through the eyes of a moon-mad childe of Malkav.
Kinda fits, too. The knowing-everything-beforehand aspect. Malkavians have prophetic insight and know things before most everyone else, even if they themselves cannot understand the meaning behind it.
If you make the mistake of playing Malk first, every other incarnation of the game through any other character class becomes vanilla.
It's true that the game's frame rates are choppy, the load times permit you to finish a novel between acts, and it's nigh impossible to sweet-talk or peacably manipulate your way through the endgame (fighting is the only way to go). But, for all those shortcomings, the show is damn well funny, even without the Malkavian perspective (that part merely doubles what is already a coffin-full of teh funnie). The Nossies, for example, are sardonic but strangely light-hearted, most probably a result of their twisted, hideous appearance contradicting the fact that they're, well, Hollywood's Nosferatu. Sure, they live underground and look like they've French-kissed a flamethrower, but the last thing they do is wallow in misery about it.
But, after you've played the same game a half-dozen times and gone through the storyline more times than you can imagine, when you know and have seen everything there is to see in the game, then play the game through as a Malkavian. You haven't seen nuthin' yet until you see the world through the eyes of a moon-mad childe of Malkav.
Kinda fits, too. The knowing-everything-beforehand aspect. Malkavians have prophetic insight and know things before most everyone else, even if they themselves cannot understand the meaning behind it.
If you make the mistake of playing Malk first, every other incarnation of the game through any other character class becomes vanilla.
It's true that the game's frame rates are choppy, the load times permit you to finish a novel between acts, and it's nigh impossible to sweet-talk or peacably manipulate your way through the endgame (fighting is the only way to go). But, for all those shortcomings, the show is damn well funny, even without the Malkavian perspective (that part merely doubles what is already a coffin-full of teh funnie). The Nossies, for example, are sardonic but strangely light-hearted, most probably a result of their twisted, hideous appearance contradicting the fact that they're, well, Hollywood's Nosferatu. Sure, they live underground and look like they've French-kissed a flamethrower, but the last thing they do is wallow in misery about it.
Political Correctness is the idea that you can foster tolerance in a diverse world through the intolerance of anything that strays from a clinical standard.