02-08-2006, 06:02 PM
Artega,Feb 8 2006, 01:47 AM Wrote:Because I'm lazy and in the middle of moving (and thus don't have time for a proper update), here's a thing or two to keep the gears turning:
Which is better, Kromcrush's Chestplate, or Ornate Adamantium Breastplate? Both have identical +DEF; OAB has higher Armor and STA, but no STR, while Krom's has +16 STR in exchange for lower Armor and less STA.
To compare them directly:
Ornate Adamantium Breastplate
Binds when picked up
Chest --- Plate
807 Armor
+22 Stamina
Durability 135/135
Equip: Increased Defense +10.
Kromcrush's Chestplate
Binds when picked up
Chest --- Plate
777 Armor
+16 Strength
+16 Stamina
Durability 135/135
Requires Level 57
Equip: Increased Defense +10.
For my part, I'm a fervent supporter of Kromcrush's Chestplate; you lose 60 HP and 30 Armor, but gain 16 Strength (or 32 mAP.)
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For a PvP build I suggest Kromcrush as well. 32 AP = 2.2 DPS. Yes you're not there for damage but doing more damage in PvP is not bad especially when you are not sacrificing that that much. 60 HP and 30 armor isn't that much to give up for 2.2 DPS. You also have to condsider what else you give up for the Ornate Adamantium. The In Dreams quest rewards (thott and alla didn't like to have the rewards nicely listed) are not the best choices for a prot warrior but getting a replacement damage necklace for Mark of Fordring is not as easy as it is to get Kromkrush. You're generally looking at the Darkmoon ammy or ZG/AQ/Ony/BWL/MC drops. I know the build is not centered on offense but it never hurts to have an offensive back-up set.
I'm actually looking to get a Kromcrush for my warrior for PvP purposes to wear over the Ornate Adamantium.
Artega,Feb 8 2006, 01:47 AM Wrote:Next, let's compare a couple of different weapons for all-purpose use:
Timeworn Mace
Binds when picked up
One-Hand --- Mace
62-117 Damage --- Speed 2.20
(40.7 damage per second)
120 Armor
+7 Strength
+11 Stamina
Durability 90/90
Requires Level 57
Dal'Rend's Sacred Charge
Binds when picked up
Main Hand --- Sword
81-151 Damage --- Speed 2.80
(41.4 damage per second)
+4 Strength
Durability 90/90
Requires Level 58
Equip: Increases your chance to get a critical strike by 1%.
Set: Dal'Rend's Arms (1/2)
The point of contention here is the difference in weapon damage; Dal'Rend's will clearly hit quite a bit harder than the mace on an Overpower (it should be noted that Overpower and Revenge share the same cooldown timer!), especially considering the crit bonus. The flipside is that the mace grants an additional 110 HP and 120 Armor, meaning you'll be harder to kill. While more damage in PvP = good, I'd prefer the additional Armor and HP afforded by the mace, at the expense of 1% crit and more Overpower damage.
Discuss!
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Take em both and use em both. Weapon swap macro's are some of the easiest macros to do (and I make it easier with CapnBry's WeaponSwap function). You want to be harder to kill, i.e. you know you are going into heavy fire, keep that timeworn on. You and a few other people are going in to take out the two defenders on a point in AB put that higer DPS, higher crit, bigger overpower damage weapon on.
I even recommend getting a really fast weapon (I like my Eskhandar's for this) to prevent people from capping the flag in AB. Misses can happen and the faster you swing and put damage on the people trying to get the flag (if WW isn't ready or if someone else isn't throwing out an AoE) the better off you are. I have managed with my hunter several times to go up by a flag, shoot someone one a couple of times to make people think I'm in the fight then steal a cap in a heated battle because people weren't paying attention. Just taking that flag to contested is huge as they don't get to use that GY for a bit, even if you lose, and it has a tendency to make people leave other points they could have taken.
Just some thoughts.
I still don't PvP a lot but I've been doing it as a PvE prot spec when I take my warrior in.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.