02-07-2006, 08:51 PM
(This post was last modified: 02-07-2006, 08:52 PM by MongoJerry.)
After reading the patch notes a little more thoroughly, here are my comments:
Thank God!
Looks like a nerf.
Looks like a boost to his power. Tigole had said that they were going to make the Bloodlord harder, since he's considered an "optional" boss -- that is one who isn't necessary to kill in order to kill Hakkar.
All nerfs. Sounds like all the priests are going to be snoozetastic from now on.
ANow these are major changes.
Quote:Zul'Gurub
* A small number of spawns have been removed from Zul'Gurub to allow
for a slightly faster clearing time.
- Zandalar Tribe reputation rewards for killing mobs in ZulâGurub have
been increased.
Thank God!
Quote:* Increased cooldown on Poison Bolt Volley of High Priestess Mar'li.
* Slightly reduced the melee damage of High Priestess Mar'li.
Looks like a nerf.
Quote:* The vengance effect gained by the death of the raptor Ohgan during
the Bloodlord Mandokir fight has been increased in power.
Looks like a boost to his power. Tigole had said that they were going to make the Bloodlord harder, since he's considered an "optional" boss -- that is one who isn't necessary to kill in order to kill Hakkar.
Quote:* Reduced the overall damage of High Priest Thekal.
* Slowed the rate at which the panthers spawn during the High
Priestess Arlokk fight.
All nerfs. Sounds like all the priests are going to be snoozetastic from now on.
Quote:* Hakkar:
Melee damage reduced.
Cause Insanity should now correctly target Hakkar's current target,
rather than closest.
Cause Insanity will no longer remove all threat gained.
Reduced the damage dealt by Poisonous Blood Siphon.
Increased cooldown on Blood Siphon.
Gained an Enrage ability after 10 minutes in combat.
No longer has the Slow ability.
Corrupted Blood now deals direct damage with a following damage
over time effect and no longer spreads to others in the raid.
Fixed a bug that was causing Corrupted Blood to target the current
target rather than the intended random target.
* Increased duration of Poisonous Cloud emitted by Sons of Hakkar.
ANow these are major changes.
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- First, since Cause Insanity targets Hakkar's current target, it sounds like we need to use two tanks on Hakkar.
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- Second, the addition of the Enrage ability after 10 minutes plus the reduction in damage dealt by Poisonous Blood Siphon indicates to me that we are actually supposed to (gasp!) damage Hakkar directly.
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- The increased duration of the Poisonous Cloud emitted by the Sons of Hakkar also indicate a desire on Blizzard's part that they want us attacking Hakkar more and the Sons of Hakkar less. If the poison duration has been boosted a lot, it might be possible for rogues and other melee to get the poison, run in and do some damage on Hakkar, and then run out to get repoisoned again. We'll have to see during the fight just how long the poison duration has been boosted.
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[st]
Quote:* Shades of Jin'do are now considered Undead.
Parties should bring some paladins along for some shade stomping action.