02-05-2006, 11:46 PM
Personally I find little use for shield wall other than an "oh crap!" ability. Without 2 talent points in it it still functions as such. Also 1 in improved bloodrage seems like a waste to me since it's biggest use is a prereq for last stand. The defensive tree build I'm using now looks like this and I'm happy with the cheap sunders which adds some healthy damage. I'll even throw 1 or 2 on cloth wearers just to make them extra squishy against hunters since their crits are more damage than my shieldslam. With the extra point in tactical mastery I can afford a stance switch to hamstring. I also world pvp more than I do BG and I find this better versus rogues which are always procing free hits with dodge. As such thrash blade is better than the timeworn due to having a higher damage slower hit rate. For instances though I still use the timeworn.
As for win lose in pvp? Versus elemental attacks (mages priests warlocks) I lose almost every time. Only someone else's ineptness or my own extreme luck has a hope of saving me. I can't stop as much damage as they can with cc and kiting. I need someone backing me up to even try.
Rogues: 1v1 I always win unless I screw something up. Improved overpower will own them even with a 1 hand weapon. Add cheap sunders FTW. B)
Hunters are pretty similar. Use defensive stance and shieldblock to approach, switch to battle to snare and overpower. Intercept only if you think you are clear of traps. If they try to use aspect of the cheetah to kite you, shoot them with a weapon for the daze snare.
Other warriors: toss up and totally dependant on if my improved revenge procs a lot or not at all. I've completely dominated and been completely dominated arms/fury warrs wearing simlar equipment. I've either stunned them enough or I haven't.
Paladins are just unbreakable. A good paladin should never lose to a protection warror. On the up side we will spend 5 minutes killing eachother so we tend to leave eachother alone. :P In BG it's snare, probably some sunders, and move on to something that I am more able to deal with unless I get a chance to break a spell cast.
For shamans save your consussion blow. Save some rage too. This takes some judgement and rage management. Get their health bar down to a point then shieldbash (with the improved silence) when the silence is about to wear off use concussion blow. Somewhere in there you should probably use sheildslam to push their health down further. If you've done this right you stopped their heals long enough to execute them. I've tried this with pallys and unfortunately they can bubble out of the silence. :( *also if you are tauren you can lead into this combo with warstomp.
As for win lose in pvp? Versus elemental attacks (mages priests warlocks) I lose almost every time. Only someone else's ineptness or my own extreme luck has a hope of saving me. I can't stop as much damage as they can with cc and kiting. I need someone backing me up to even try.
Rogues: 1v1 I always win unless I screw something up. Improved overpower will own them even with a 1 hand weapon. Add cheap sunders FTW. B)
Hunters are pretty similar. Use defensive stance and shieldblock to approach, switch to battle to snare and overpower. Intercept only if you think you are clear of traps. If they try to use aspect of the cheetah to kite you, shoot them with a weapon for the daze snare.
Other warriors: toss up and totally dependant on if my improved revenge procs a lot or not at all. I've completely dominated and been completely dominated arms/fury warrs wearing simlar equipment. I've either stunned them enough or I haven't.
Paladins are just unbreakable. A good paladin should never lose to a protection warror. On the up side we will spend 5 minutes killing eachother so we tend to leave eachother alone. :P In BG it's snare, probably some sunders, and move on to something that I am more able to deal with unless I get a chance to break a spell cast.
For shamans save your consussion blow. Save some rage too. This takes some judgement and rage management. Get their health bar down to a point then shieldbash (with the improved silence) when the silence is about to wear off use concussion blow. Somewhere in there you should probably use sheildslam to push their health down further. If you've done this right you stopped their heals long enough to execute them. I've tried this with pallys and unfortunately they can bubble out of the silence. :( *also if you are tauren you can lead into this combo with warstomp.