Another way to play Diablo!
#2
Not much to say. Mostly just some numbers for those interested in the beastly matter of 1@17s and 2@20s.

For 1@17
Exp to Lv: 147123
Max Exp: 3400
Max Exp from: Mlvl 27+
Monsters to Lv: 44

I recall monsters/dlvl estimates at around 180. That means full clears of even one dlvl are out of the question. You can't use more than 10 kills on a given dlvl.

For 2@20
Exp to Lv: 341073
Max Exp: 4000
Max Exp from: Mlvl 30+ (all of Nightmare/Hell)
Monsters to Lv: 86

Full clears are still not possible. You can't use more than 20 kills on a given dlvl.

For 3@30
Exp to Lv: 4495869
Max Exp: 6000
Max Exp from: Mlvl 40+ (all of Hell/Hell)
Monsters to Lv: 750

If there are about 720 monsters on dlvls 13-16, a full clear is absolutely possible. There should be little fear of leveling up providing you don't kill much after hitting 30.

Quote:Your Dot@Level character will be wanting to sneak around grabbing Stat-adder Shrines as much as possible, along with the rare Religious, Hidden, Enchanted, and Eldritch shrines. Reducing your light radius helps your sneaking ability A LOT. "Cursed" negative light radius items are the Dot@Level character's wet dream. Cherish them!

Given the roughness of your other rules (no deaths, soloing even outside of dot runs), this emphasis replaying weak levels for free stat shrines and stealth gear seems rather cheesy. Though I don't argue that doing so gives you a fighting chance.

As a side note, you mentioned An "of Thorns" item to take care of Hidden type foes. I don't see these would help this character at all, since the nasty Hiddens live in areas far beneath places this guy should be (re)playing. In general, though, this might be good advice in mods where Hiddens exist in Hell.

Quote:You'll find yourself doing multiple Butcher/Leo runs trying to get jewelries and certain Unique items that can help you tremendously. The Butcher can drop Constricting Ring, Civerb's Cudgel...

Just for general interest, here's how CC Warrior makes out. We assume he has 60 dex and CC, and then watch what happens as we add +ToHit from items.

1@17
ToHit(Items) ToHit vs BK
0 30%
20 50%
etc.

2@20
ToHit(Items) ToHit vs BK
0 Autohit only.
20 Autohit only.
40 23%
60 43%
etc.

These numbers can be generalized, since these values are effectively just slightly less than Warrior with a plain weapon.

Quote:Your number one concern while playing will be to try and increase your armor class as much as possible whenever possible.

For 1@17
AC BK ToHit
100 86
110 76
120 66
etc.

Blocking's your best bet here. I don't know why you suggested looking for good AC armor in Caves; doing so will just make you level up. And for those interested in the Nightmare values...

For 2@20
AC BK ToHit
100 195
150 145
200 95
225 70
235 60
etc.

Blocking's pretty much your only chance here. There is a very minute chance that a clvl 20 character will find nice armor (e.g. my clvl 19 Bard who found a 75/144/10 APoS), but that'd be a once-in-a-lifetime find.

Quote:Not having Teleport is the one that really hurts, as this means you'll have to either a.) walk through Hell trying to get to dungeon level 16 or b.) learn to use the finicky Phasing spell for limited "teleports".

The wily character will note two other ways to scamper about dlvls:
(1) Statue Gardens
(2) "Teleport" via Town Portal. Place TP over a wall, walk to town, take the TP.

-Lemmy
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Messages In This Thread
Another way to play Diablo! - by Attika - 02-05-2006, 05:03 AM
Another way to play Diablo! - by LemmingofGlory - 02-05-2006, 05:01 PM
Another way to play Diablo! - by Sekel - 02-06-2006, 12:23 PM
Another way to play Diablo! - by LemmingofGlory - 02-06-2006, 03:31 PM
Another way to play Diablo! - by skana - 02-07-2006, 01:33 AM
Another way to play Diablo! - by Attika - 02-07-2006, 08:51 PM
Another way to play Diablo! - by Ashock - 02-07-2006, 09:58 PM
Another way to play Diablo! - by LemmingofGlory - 02-08-2006, 01:23 AM
Another way to play Diablo! - by Attika - 02-08-2006, 08:03 PM

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