02-01-2006, 07:21 AM
(This post was last modified: 02-01-2006, 08:24 AM by MongoJerry.)
Artega,Jan 31 2006, 10:48 PM Wrote:I see no problems with this; magic damage is simply starting to catch up with physical damage, only it's requiring expensive reagents and items.
Mortal Strike Warriors can inflict several thousand damage in less than six seconds (which is likely faster than your Mage buddy can do, on average) against a Cloth or Leather target, and that's not counting an Execute to finish.
Fury Warriors can inflict even more damage over a slightly longer timeframe, and have the best passives Warriors can get, to boot.
Rogues can do quite a bit of damage very quickly (though I'm sure Quark would argue, this coming from an ignorant Warrior :) ), and they can do it from invisibility.
While you're right in that defensive boosts need to take place on the items (I'm a Protection Warrior; my damage remains relatively static, while my defensive capabilities increase a great deal more slowly than others' offensive capabilities), I see nothing wrong with casters being capable of dealing the same damage as the melee classes.
As I said in my post above, this is not a request to nerf mages. It is a comment that *all* offense has been growing far faster than defense and that this is a major problem. This is a major problem whether is a rogue two shotting a cloth wearer or a mage powering up and one-shotting warriors.
At first, you might think, "What's the big deal? Physical damage dealers get their wtfpwnbbq skills and items and now casters are getting their wtfpwnbbq skills and items. So, what's the problem?" Well, the thing is that this situation is in a effect a major nerf to those classes (like say priests) whose power derives from their ability to heal themselves and others. If fights devolve into 1-3 shot fests, there little or no time to heal oneself or one's target. Priests don't have any IWIN buttons to push. We depend on being able to dish out damage over time while keeping ourselves alive with heals. If fights are just a few seconds long, especially when the said priest spends most of it stunned or silenced, it's a massive nerf to the whole class. Similar statements can be said of druids, paladins, and shamans, although at least they have their own ways to mitigate damage to themselves. It's still a massive nerf to their abilities, though, since again part of their power comes from their ability to heal. If fights get too fast, there's little chance to heal someone, and a major part of thier power gets removed.