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Well, if they wanted to stop hills farming... - Printable Version

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Well, if they wanted to stop hills farming... - GenericKen - 11-01-2003

...I think they succeeded.

Cat slinger pack of 11 at Tundra wp doing 650 dmg a volley in what was effectively a stairtrap from the bridge. The boss didn't even have any dmg modifiers...

Mind you this was NIGHTMARE.


Well, if they wanted to stop hills farming... - ldw - 11-01-2003

My necro loves those slingers...

Necro: "Artillery.. fire!!"

Slinger revives: <foompf! foompf!>


Well, if they wanted to stop hills farming... - Dixen Andomiel - 11-01-2003

That may very well be, but first you have to kill them in order to revive them.


Well, if they wanted to stop hills farming... - Pren - 11-01-2003

It's not like necros or barbs are actually effected by the 1.10 patch. Taunt, howl, grim ward (like it's even needed), stun, bash, warcry, confuse, dim vision, minions... the vast majority of the 1.10 difficulty is removed by them.


Well, if they wanted to stop hills farming... - Brista - 11-01-2003

The Foothills is awful terrain for a summoner. Zookeepers generally do best with wide open spaces and (if using thorns) lots of melee attackers

I'm loving the first half of act one right now :)


Well, if they wanted to stop hills farming... - ldw - 11-02-2003

Go go act2 merc!!


Well, if they wanted to stop hills farming... - ldw - 11-02-2003

in 1.10 these zoo-pets are a bit more... ummm invigorated.
I have never seen a skeleton run as fast until now..
The slingers dont need to be very mobile. As long as they annihilate a few enemies on the next terrace.

Perhaps you should check yourself!

YMMV of course.


Well, if they wanted to stop hills farming... - Chaerophon - 11-02-2003

I agree with Brista. It doesn't matter if they're mobile and smarter, the skeletons start dying when they get separated from one another and the terraces do a mighty fine job of splitting them into "subpacks".


Well, if they wanted to stop hills farming... - loonygloss - 11-03-2003

I tend to be a very active supporter of my minions, and use attract and decrepify to keep the heat off my minions. Decrepify is very nice with the -75% damage (halve speed and halve damage, and you're doing 1/4 the damage over time), and it also give -50% phys resistance! The more I do to help my minions, the faster I go, and the easier it is for me to stay safe as well. Attract is particularly good for keeping FA off my skeles, and bone spearghtning off me.


Well, if they wanted to stop hills farming... - Brista - 11-03-2003

It's not closing down that's the issue, it's the terrain

It's hard to concentrate force when half of the lads are looking for the stairs up :)