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Battleground stories - MongoJerry - 06-09-2005 Whew! A marathon hour and a half first-day Capture-the-Flag match involving The Offenders + others vs a group of 10 Exiled players occured Tuesday. Man, that was an awesome match. The Offenders group started the afternoon as a group of 10 who tried to get into the same Warsong Gulch instance. After an hour of waiting for the game to actually let us into an instance, though, we lost several members and ended up breaking up into a smaller group of five, figuring it'd be easier to get in with five than ten people. We got in a few matches against pickup groups (with five pickup players on our own side of course) and had some fun. For the most part, we dominated the other side, because it's hard for a pickup group to beat a coordinated group, even if it's only half the group that's voice coordinated. (To be fair, too, we had a couple of flags taken against us despite this advantage). Along the way, we picked up a non-guild warrior, Maldazzar, who sometimes parties with us and who joined us on teamspeak. The six of us then joined another match, where we and the four pickup players annihilated the totally disorganized pickup alliance group. (I'm not bragging here -- that particular group of Alliance was just awful). Since that match ended so quickly and the four pickup players seemed nice and willing to work with us, we figured we'd try once again to get into a CTF battle with ten people. The stipulation was that if the game didn't let us into an instance in two minutes, then we'd break up and go our separate ways. To our surprise, however, the game put us into an instance almost immediately. Cragb mentioned his theory that the game tries to match teams of similar numbers together. That is, if you try to get into an instance with a group of ten, the game will try to match you up against a group of ten on the opposing side. There may be something to this theory, because when we entered the instance and checked the battleground roster, we found our opponents to be: Copykitty, Memory, Kutsuki, Pjkitten, Av, Canth... Oh, ho! I recognized quite a few of those names from the Kargath - Searing Gorge - Blackrock Mountain battlezone. This was 10 Exiled, the largest Alliance guild on the server, and these names were some of their more experienced PvPers, too. You could bet that they were all on teamspeak or Ventrillo. What's more, we knew from IRC that this group was 7-0 coming into this battle, so we knew that they were already experienced with how Warsong Gulch worked and with working with one another. Meanwhile, we're sitting there with only six people on teamspeak and without having really worked with the other four people in our raid. This was going to be tough. Our typical strategy when we grouped with pickup players was to play in five-man zones. One five-man group would go on offense, trying to capture the opponent's flag, while the other five-man group would play a zone defense in the open area in front of our base. Of course, if a member of the offence gets the flag to the open field, the defenders can certainly move in to help, but generally we split the raids evenly into offensive and defensive groups. However, the first sign that this wasn't going to be a normal CTF run was when we realized we had to abandon our initial plan almost immediately. When we poured into the open field, we saw a tight mass of eight alliance players, approaching like a barreling freight train. The group had two priests, two paladins, two mages, a warrior, and a druid who were cross healing, sheeping, and coordinating attacks. There was no way we could leave the base defense up to a simple party of five -- especially a party of five pickup players who had never worked with each other before. Our offensive team dismounted, and a long tough battle ensued for supremacy of the open field. For a while, both sides ignored the flags altogether and just PvP'd like we were meeting in Searing Gorge. At first, I thought the Alliance was going to punch through, because of their superiority of healing power, but gradually after deaths on both sides, the Alliance charge was turned aside and the Horde gained the upper hand. We gained the upper hand, but we couldn't do much with our advantage. Our already weakened group charged the Alliance base, but with rezed Alliance players joining the two Alliance defenders, our own charge was turned aside. The battle went back and forth, back and forth. The fights were even and tough. Both sides got each other's flags multiple times, but most of the time the flag carriers were taken down before reaching their home base. However, due to some good coordination and luck, the Horde managed to twice capture the Alliance flag. So after about 20 minutes, the score was 2-0, and we were feeling pretty good. But then, things broke down. I can't say exactly all that happened, but our coordination lapsed. I think we had a few deaths when trying to unsuccessfully get the Alliance flag back to our base. The Alliance then formed up their train and pushed inside the Horde base. The undermanned defenders then panicking and rushed the Alliance force in singles and pairs that were summarily wiped. The Alliance got an easy flag. Then, not long after, the Alliance again found our team spread out too thin and they quickly evened the score. Roughly guessing, I would say the score turned 2-2 at about the thirty minute mark (possibly the 45 minute mark, though, as I wasn't watching the time). We then told everyone on the Horde side to stop what they were doing and get back to the area in front of our home base to group up and get organized again. We had to hunker down. The Alliance freight train came again and this time we were ready for them. Barely. They still managed to get inside our base and get the flag, but we killed the flag bearer and got our flag back. This was a sign of things to come, as we were forced to wage a largely defensive war against constant onslaughts from the Alliance. First, their warrior Av, who seemed to be their preferred flag carrier, would get the flag and after great effort, we'd finally bring him down and return our flag to the base. But then a few moments later, their druid would grab the flag and exit a different direction and we'd have to chase her down. Then a mage would grab the flag and we'd chase her down. We managed to launch some excursions of our own to the Alliance base, but the Alliance hunter and warrior who were stationed there did a good job of defending against or at least delaying any small parties we sent up there. (The hunter would place a frost trap at the flag). We made a few good attempts, but botched coordination on our part and good defense on the Alliance part resulted in us rarely getting the Alliance flag even out to the open field much less back to our base. Meanwhile, the Alliance kept getting multiple attempts on the Horde flag. We kept up the defensive struggle for 45 intense minutes, but it seemed inevitable that at some point, our guard would drop and the match would be lost. But then, one time that the "train" came, we saw something strange. Kutsuki was charging around, attacking people. Kutsuki was the warrior who had been defending the Alliance flag, you see, and sure enough in the back of the group was the Alliance hunter. On teamspeak, we chatted about this and tried to get an Alliance head count. It seemed like the Alliance was trying a full team rush, and we relayed this thought to the raid channel. The pickup druid in our party said he'd check out the Alliance flag just in case, while the rest of us settled in to meet the coming rush. The Alliance had been able to breach the interior of the Horde fortress many times with just eight players and with ten players, they were cutting through the defense like a knife through butter. I spent most of the initial surge in sheep form, and since I was the Horde's only priest, our raid had no one to dispel them and had to make due with the heals of only one shaman and one druid. We fought hard, but the Alliance pushed through and Av grabbed the flag and started running back down the tunnel toward the open field. Meanwhile, every Horde defender did everything in his or her power to stun, snare, or damage him. Frost nova, entangling roots, fear, Very Sticky Glue, you name it was used to slow him down. At least a half dozen times we had him under 10% health, but then the Alliance would come back with a Desperate Prayer or just a good series of heals to bring him back to full health. Av slowly, ever so slowly, made his way across the field. Meanwhile, Horde players would die to Alliance escorts, rez at the graveyard, mount up, catch up to the party, and snare and pound Av all over again. Finally, at the mouth of the entrance tunnel to the Alliance stronghold, when all hope seemed to be lost, Av finally was taken down and the Horde flag was restored. But what about the druid who checked on the Alliance flag? He got to the flag chamber and found it completely undefended. So, he picked up the Alliance flag and hid in one of the houses on the hill. This was smart, because if he had emerged from the Alliance fortress, he would've been easily spotted and killed on his way back. So he hid in that house, waiting for the Alliance players to get out of position or when an escort could be arranged for him. When Av died, his moment had come. He screamed, "Come to me now!" That moment was like an interception in football. Suddenly, the defenders turned into a wall of blockers. The Horde used Frost Nova, fear, stuns, anything to form a screen for our flag carrier. The Alliance players were already beat up and exhausted from their attempt to escort Av back to their base, and they were totally out of position. The druid raced out of the house in travel form, broke into the open field, and took a straight shot back to the Horde base practically unmolested. The 3-2 victory for the Horde was complete! Battleground stories - Drasca - 06-09-2005 Quite an epic battle! I'm happy to report that Warsong CTF is quite playable under dial-up. However, Alterac Valley requires broadband. Just no getting around the lag monster. AoE fear = GG right now. Chain AoE fears dominated my CTFs as of this moment, and given dwarven priests have that all mighty fear ward, insta cast fear, and potentially shadow spec mind flay its sick. Combine a series of Warrior intimidating shout and chain psychic scream is pretty much guaranteed to win against any clustered group. Blizzard nerfs fear on a per lock basis do they? Try a train of psychic screaming priests. Those blacksmith fear immunity trinkets are going to be a lot more valuable now, so's undead WotF for CTF. Battleground stories - Quark - 06-09-2005 We had 3 matches on the first night, a group of Lurkers and Carpe Aurum members combined. None of us were that experienced in PvP except for Skan, and we didn't really know what to expect. Of course, the first 2 times we fought the biggest Horde guild (probably biggest on both sides) on Stormrage - Blood of the Horde. They crushed us the first game, while we were busy getting annoyed by error messages from AddOns. They charged all in, right away, and just beat the crap out of us. The second game didn't fare much better, though we got rid of the errors and started showing some coordination. The third, we'd finally learned our lesson - I don't think we're ever going to truly "defend" our flag again. We went full force out, met up with the opposing side on the battlefield, and fought to kill them and push our way to their base. We simply overwhelmed them with numbers, and used it to push to their flag and come back nearly untouched. Of course, they managed to sneak in and grab our flag at the mean time. But we were better grouped and managed to kill their flag bearer, return our flag, and turn in theirs. From here it was simple rinse and repeat, though we started to get spread thin later on. Was it reckless that we let them have our flag so easily? Yes. But when it came time to finish the game, it worked perfectly. We had their flag for awhile, and they had ours. After some fights and returns, it finally ended up with us in our base with their flag. They had a Rogue with our flag sitting waiting to turn it in. I had stalked this Rogue back to their base, and when Darian said "I'm here waiting," I went all out and started attacking. A warrior, a hunter, and a warlock all came to help, but I simply did everything I could to kill their carrier. Rogue down, click the flag, and I die. But we win :) Unfortunately, my death is what I think caused a bug where I didn't get the talisman for winning. Thanks Blizzard, my death only allowed our team to turn in the final flag. Battleground stories - Skandranon - 06-09-2005 Drasca,Jun 9 2005, 03:06 AM Wrote:AoE fear = GG right now. Could not agree more. The Blood of the Horde group that stomped us ran two warriors and two priests and kept us feared just about all the time. Combine with Earthbind totems to keep us from going anywhere, and three shamans to insta-shock our priests to death, and it was all over in seconds. Battleground stories - MongoJerry - 06-09-2005 If you think fears are overpowering, you should see all the stuff hunters can do with ranged stuns, frost traps, and track humanoid. I think any good CTF group needs two hunters on their team. Plus druids are *nasty* with entangling roots and are the best flag carriers with their ability to switch to bear form to take a beating and then travel form when they're in the open field. Battleground stories - Sabra - 06-09-2005 Quote:Unfortunately, my death is what I think caused a bug where I didn't get the talisman for winning. I got a Talisman. Didn't everyone else? Battleground stories - Quark - 06-09-2005 Sabra,Jun 9 2005, 02:41 PM Wrote:I got a Talisman. Didn't everyone else? Aye, I think being dead when the Battleground ended was the problem. Battleground stories - MongoJerry - 06-09-2005 Quark,Jun 9 2005, 01:50 PM Wrote:Aye, I think being dead when the Battleground ended was the problem. Ah, I haven't run into this problem, yet, but don't worry. You only get faction the first time you turn in the talisman and all other subsequent times you turn it in, you only get 2500 experience, which doesn't do level 60's any good, of course. In fact, I would suggest that everyone keep their talismans just in case Blizzard changes it so that you get faction or something. Note: Yes, you get faction for winning the CTF match. However, you don't get faction for turning in the talisman. Battleground stories - MongoJerry - 06-09-2005 Yesterday, I got to experience winning an Alterac Valley battleground for the first time. It was a 25-man Offenders raid with 15 pickups. We were better organized than the Alliance, of course, and were on the offensive most of the time, but the Alliance weren't pushovers either. (I recognized some names on the Alliance as belonging to some of the more active and organized Alliance guilds. There were probably smaller 5-10 man Alliance teams working togather). Some things I noticed: 1. It's a lot harder to fully take over a graveyard or successfully destroy a tower/bunker than it was in the first iteration of the test server beta (I didn't try out the second version). One can still pull down the flag on a graveyard with a 2-man team (one person distracts the npc guards while the other pulls down the flag), but in order to capture it, you have to hold the GY for a couple of minutes -- plenty of time for the opposing team to come back and retake the GY. I'm not sure how long it takes to take to destroy a bunker, but I think it's around 5 minutes, which again is nervewrackingly long if you're the one trying to destroy the thing. This was a good change, since it was way too easy to take over graveyards and bunkers in the early beta. 2. We were on offense most of the time, but the Alliance must have had multiple people farming wolves and rams for their ram-riders. They ordered a couple of charges of ram riders and each of them really messed us over. Again, our team had the advantage throughout and were on the offensive most of the time, but the first time they did their ram charge, they forced us completely back and managed to take the Snowfall graveyard in the center of the map before we finally destroyed the ram-riders and formed up again. The second time they ordered the ram-riders was a victory for the horde in that we managed to stop them (barely) before they were able to take our graveyard. So, they ended up not getting anything strategic with their charge. We had one person stay back and farm wolves and rams for our own wolf-rider charge, and that charge definitely helped us in our attempts to get in the Alliance main base. But I think we needed to assign at least a second person and maybe a third person to farm, because those charges can be so devastating. Oh, and tip for healers: You can heal your ram/wolf riders. If you hit V to display their health bars, you can see which ones are hurt, heal them, and keep the charge going as long as possible. 3. Using the big boss (the ice lord elemental in our case) seems like the best and possibly only way to break through a determined defence at the opponent's main base. We had a few charges across the bridge and managed to tear down the flag in the north alliance bunker a few times, but we could never hold the bunker long enough to destroy it. Finally, after about a half hour of feeding kills to the Ice Lord, he came up and wreaked havoc on the alliance npc's and players and gave us the punch we needed to go in and secure the tower for good. The ice lord died before we could do much more (he charges way to far ahead to keep consistent healing on him), but the damage had been done. Once one of the two bunkers is destroyed, it makes it so much easier to punch into the base and take the second bunker and then the back graveyard and then the final boss. 4. We got 8,700ish contribution points for the final victory and about 15k cp overall for everything in the battleground. This sounds like a lot, and it is, but considering that it took us four hours to do this, one probably is better off running Warsong Gulch if one is just after cp. As one person commented: Go to Warsong Gulch if you want cp, and go to Alterac if you want faction reputation. Battleground stories - Mirajj - 06-09-2005 MongoJerry,Jun 9 2005, 05:29 PM Wrote: As one person commented: Go to Warsong Gulch if you want cp, and go to Alterac if you want faction reputation. What if you don't care about CP or HK's or anything like that? Which of the two is more fun? Which is more enjoyable? Which one makes you say "Damn, we lost, but what a great time!" Or do any of them? Are they only about the CP/Faction? Or is there fun to be had in there? Battleground stories - oldmandennis - 06-09-2005 What's the trigger on the riders anyways? I haven't tried it since launch, but in test I spent a long time gathering wolves and rams, only to have nothing happen. Battleground stories - Watto44 - 06-10-2005 Hehe, it's good the hear some PvP stories and it sounds like everyone's having a lot of fun. Yesterday I entered the warsong BG three times in pickup groups. (Although all three times the group was pretty much the same people, which was definately a factor.) All three times we were up against a combo of the two largest Alliance guilds on Terenas (Stehlen Life, first group to take down Ony and Rag, and Eternal Keggers) and got a pretty brutal beating. (And Mongo, you're right, it's very nerve racking when you check the scoreboard and see a lot of familiar, scary names.) But revenge was had! First time we managed to capture a flag fairly quickly, which was good for moral and calmed everyone down a bit. (None of us had done much CTF yet, so it was good to settle.) However, the alliance came back with avengance, with a mage entering the base behind a screen of players, grabbing the flag and blinking like crazy. This tactic was repeated two more times, although we did manage to take the mage down the last time, the alliance had placed someone next to the mage who grabbed it before we could run down to it and return it. :,) We lost. Second run was dead before it started. Some crew from one of the large horde guilds had accidently joined the que as individuals and left as soon as they realized, leaving us with five people. Sadly, the alliance managed to grab our flag twice before the instance closed. /cry :( The third time was much better. We actually had ten people, and after two disasters we were starting to work together much better. Each side quickly grabbed a flag. Then after a failed offensive on our part where the entire offensive team died, the alliance rushed us, bulled through the defense and grabbed our flag. Luckily, a shaman had managed to grab their flag and hide before they could return to their base. With a priest backing him up, he was able to make it across the field (shield, dispell, scream FTW). While the rest of us distracted the opposition he hid on the roof of the lumber mill. We ended up with an interesting stand off for about 15 minutes, with each side holding the opposition's flag but unable to actually 'capture' it. In the end, the horde flag got returned to base and we jumped down and levelled the score 2-2. With the scores level and all out brawl ensued in the center of the zone. As people ran into forts and grabbed flags the mellee would just sort of roll over them and swallow them whole...it was kind of like The Blob. :D In the end our flag carrier managed to get halfway across the field before the mob noticed him. His priestly backup was squashed just before I arrived, and he was doing his best Forest Gump impersonation infront of four pursuers. With a combination of frost shock, earthbind and quickened heals he managed to win through. After getting roundly defeated in the first match, it was great to come back and win one. Definately a buzz, and some of the most enjoyable PvP I've had to date. (With a couple of exceptions.) I would strongly encourage everyone to have a go at these, even if you 'don't do PvP'. It's quite different to the usual XR/TM battles. Cheers! Battleground stories - Hedon - 06-10-2005 Mirajj,Jun 10 2005, 01:17 AM Wrote:What if you don't care about CP or HK's or anything like that? Which of the two is more fun? Which is more enjoyable? Which one makes you say "Damn, we lost, but what a great time!" Or do any of them? Are they only about the CP/Faction? Or is there fun to be had in there? Well I would say it depends on your personal playing style and your level of organization, i.e. guild size. In Warsong Gulch you get fast paced battles with lots of tactics and you have to play very much "on the edge", while in Alterac Valley you ideally need a full raid force of 40 people and it is all about the greater strategy, as you have to weigh different factors: offensive vs. ressource procurement, stay together to charge right through the enemy or split forces to bind him in one place, while performing a quick strike somewhere else etc. It is definitly easier to get 10 people to play together on the "relatively" simple task of getting the enemy flag, while guarding your own, than to manage 40 players and trying to assign them to the great variety of tasks you find in the Alterac Valley. On the other hand individual playing skill is much more visible in the Warsong Gulch, than in the Alterac Valley, where you can slack off in some remote corner ;) In my experience you can get good results in Warsong Gulch with purely random pick up groups, while the same approach in Alterac Valley might be somewhat chaotic. Nonetheless you can enjoy yourself in Alterac Valley, even when you do not belong to a raiding guild with the appropriate headcount. Just join with some of your friends and assign yourself to tasks that may seem sound in a given situation, or join even solo and form groups there. So to put in a nutshell: it's definitly easier to get a going in the Warsong Gulch and you will probably have a ton of fun there, while Alterac Valley with it's various side quests and tasks is definitly somewhat overwhelming in the beginning, and team cohesion might be difficult to almost non existing there. Alterac Valley goes much deeper in the "strategy" side of things though, and succesfully summoning your big bad ass team elemental is truly a memorable moment. Perhaps think of it like about a Dire Maul run vs. a full fledged Molten Core raid. Both are rewarding and challenging in their own way, but Dire Maul is a quick and hard experience, while Molten Core is time consuming and difficult to organize, yet yields this special epic feeling. On Kil'Jaeden (EU) Warsong Gulch seems to be the favored place to hang out at the moment. One point of criticism on Alterac Valley: The BGs were desingned to even out any numerical advantages one side has over another and thus put an end to mindless zerging. This works well during prime time play hours. Later at night, when people start logging out, the advantage in numbers the Alliance posses on our server begins to affect Alterac Valley more and more as the night gets older. Here is it how it works: In the beginning there are enough people on both sides, 40 alliancve vs. 40 horde, but there are much more people in the Alliance waiting queue than there are on the Horde side. Eventually people will log out and be replaced by those in the waiting queue, but the Horde queue will empty much faster than the Alliance one, sionce it was much smaller anyway after all. Now the system allows always up to 40 people on each side in one Alterac instance, meaning the Alliance side will almost always have 40 people in this particular battleground, while the horde side will diminish over time, as the rate of new people entering the BG does'nt catch up with the "log off rate". So after 1 a.m. or so Alliance will begin to outnumber the Horde more and more and thus zerging pervails once again and Horde is thrown back to their mainbase just by superior numbers on the Alliance side. The solution would be simple: Only allow as much new players in the battleground as there counterparts on the other side to match them, e.g. there are only 34 Horde players in the instance, and one of of 40 Alliance players log out, do not allow another one to log in and replace him, until the sides are evened out again. Battleground stories - Quark - 06-10-2005 Hedon,Jun 9 2005, 09:44 PM Wrote:One point of criticism on Alterac Valley: I thought after it dropped past a certain point the Battleground shut down? Battleground stories - MongoJerry - 06-10-2005 Quark,Jun 9 2005, 08:59 PM Wrote:I thought after it dropped past a certain point the Battleground shut down? It does. It just happened to us just now when a lot of Alliance quit after the Horde managed to take the Alliance main base north tower. We then quickly zerged the south tower and the graveyard. As we were preparing and gathering for a charge into the main chamber, a message came up saying, "Not enough people in the instance, shutting down in 5 mins." We desperately charged in and tried to focus fire on the boss, but fighting him *and* his guards at the same time is impossible and we didn't succeed. The 5 mins expired and... we got the win anyway. Battleground stories - MongoJerry - 06-10-2005 Mirajj,Jun 9 2005, 04:17 PM Wrote:What if you don't care about CP or HK's or anything like that? Which of the two is more fun? Which is more enjoyable? Which one makes you say "Damn, we lost, but what a great time!" Or do any of them? Are they only about the CP/Faction? Or is there fun to be had in there? Did you not read my first post? Sheesh, I was just commenting on one aspect of the battlegrounds -- the rewards for them. Just because you don't care about them doesn't mean that others don't. Relax. Battleground stories - Hedon - 06-10-2005 Quark,Jun 10 2005, 05:59 AM Wrote:I thought after it dropped past a certain point the Battleground shut down? Well, I have been fighting alongside 19 fellow Horde against 40 Alliance at one time and it didn't shut down. I guess the threshold for shut down is pretty low. Battleground stories - Hillary - 06-10-2005 MongoJerry,Jun 10 2005, 08:36 AM Wrote:Did you not read my first post? Sheesh, I was just commenting on one aspect of the battlegrounds -- the rewards for them. Just because you don't care about them doesn't mean that others don't. Relax. I think that was an honest question and not any snarkiness, Mongo. Basically, did you have fun? And if you did, for pure fun factor, which place did you like better. I could be interpretting it incorrectly, but I dun think so. :) Battleground stories - Gurnsey - 06-10-2005 Another Warsong Gulch story. What a blast! I was level 46, about midrange for the 41-50 instance. Neither team consisted of any particular organized group. I can't talk for the Alliance team, but ours kept excellent defense goin; offense was less organized, but we got the job done. The first cap was ours - the teams met in the center area and were blasting it out; meanwhile we had one or two members sneak in and jet back with their flag. The Alliance responded quickly with a cap of their own; we had grabbed their flag again and had overcommitted to defending our flag carrier while neglecting our own base. WHen they grabbed our flag, our team fractured; we didn't have enough either taking their flag-carrier down or protecting ours, and they took theirs back just in time to cap ours. The first two captures happened within the first 10 minutes or so. #2 for each team took another 45 mins at least. We entered a standoff - both had the others flag and had holed up in their respective towers. They had a heavy rogue presence - since there is only one way into the tower part of the base, it is pretty easy to park a few rogues in the hall. Finally, we got enough people together on offense to overwhelm their rogues and reach their flag holder (oddly enough, both Horde and Alliance flag-carriers were Priests in this capture) and got our own flag back, then made a quick cap (whew!). Unfortunately, this left almost all of us in/near the enemy base - when our flag respawned, they had someone there to grab it. We grabbed theirs as well but got annihilated coming out of their base. Score 2-2. The next 40 minutes or so was a heavily defensive gankfest - neither team commited more than 2 or 3 to offense and was quickly squashed by the enemy defense. Finally, the Alliance overcommitted and left only 2 defenders; another Shaman and I took out their mage and Paladin, took the flag. I healed him madly as we exited the base; by the time we hit the central field, most of the alliance team was behind us or on the opposite (East/West) side - we didn't see any more opposition as he capped and won! Go us! I got 65 kills, many solo or nearly, did some excellent flag defending, spammed the Purge button, got majorly owned by a stunlock Rogue, got the flag after our carrier dropped and got summarily squished myself, bit runners in the rear in wolf form, avoided being turned into a sheep even once (somehow), got Spirit-Rezzed 15 times (according to the stats, it felt like more than that), and once did a Chain Lightning that killed the flag carrier and two defenders in one hit (they were way down on health from our forces, but it was still cool to get three kills from one spell). Overall, completely awesome! Battleground stories - Mirajj - 06-11-2005 Hillary,Jun 10 2005, 09:20 AM Wrote:I think that was an honest question and not any snarkiness, Mongo. Basically, did you have fun? And if you did, for pure fun factor, which place did you like better. Hillary's right, there was no snarkiness intended, and I'm sorry that you read some into it. I was just wondering about the fun factor, as I have seen few people comment on it. Generally, comments are reserved for faction/hk topics. I have, at current....0 HK's. On all of my C's. But I am very interested in battlegrounds. However...I will probably very much suck at PvP, so I was wondering (since I'll likely lose alot at first) if these are fun places to learn PvP skills. |