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Silithus - Zarathustra - 10-16-2005

Day one of 1.8, I started working on my reputation with the Cenarion Circle. As a Druid who sought out any CC faction quests, I already had a head start, then through questing and killing mobs, I found out a few things to help out anyone looking to work up their reputation.

Mobs
Twilight's Hammer Cultists: 1 rep per kill. Good for rep until halfway through Friendly to Honored (3000/6000).
Twilight Keepers: Found at the two northwest camps, and the far southwest camp. These are always worth 1 rep per kill, regardless of faction.
Abyssal Templars: Summoned from lesser windstones. 5 rep per kill.
Abyssal Dukes: Summoned from windstones. 10 rep per kill.

Repeatable Faction Turnins
Encrypted Twilight Texts: 10 texts = 100 rep. Always available.
Abyssal Crests: Dropped by Abyssal Templars. 3 crests = 25 rep and a spoils bag. Available at Friendly. Rumor has it you can get blue items in the spoils bag.
Abyssal Signets: Dropped by Abyssal Dukes. 3 signets = 25 rep and a spoils bag. Available at Honored. Rumor has it you can get epic items from the spoils bag.

As you can see, the most efficient way to increase faction is to turn in the texts. The crest and signet turnins are, as far as I've seen, a waste. Those three crests you turn in would be better off turned into a medallion of station and used to summon a duke, as they have some good blue item drops. What I've yet to discover is the use of the signets. I assume they are part of the next step of summons, two raid bosses that drop some good jewelry. Rumor has it 3 signets are turned in at Cenarion Hold in order to obtain a ring. Wear the ring along with the medallion and Trappings and you can summon one of them.

Current Confirmed Summons(only listing those I've done personally)
Abyssal Templar: Don the completed Twilight Trappings set and use a Lesser Windstone. Immediately re-equip your normal gear, as the trappings will be destsroyed and you have a good five seconds out of combat to get ready. Then defeat the Templar for an Abyssal Crest. Some classes can solo these by kiting them around or using a pet/minion to tank. Others would do well to find one or two more people to lend a hand. The most dangerous templar is the fire one, which does a flame buffet increasing fire damage by 1000. He can stack this debuff, so after a few shots your damage taken is increased by 3000 and it's game over. Dispel this as soon as possible. These will drop a green "Abyssal" item of random stats, some of which rival blue set items.
Abyssal Duke: Turn in 3 Abyssal Crests and a Large Brilliant Shard in Cenarion Hold and you will receive a Medallion of Station. Wear this Medallion along with the Twilight Trappings and use a Windstone. I'd recommend a party of five for these, as the Dukes are 62 elites. The Dukes drop an Abyssal Signet upon death, as well as a blue "Abyssal" item with random stats.


Now, something of note that I've come across are the scrolls from Ortell that can be used to create a crest, signet, or scepter or beckoning. These are all specific to an element. So you might get a scroll that allows you to make a "Scepter of Beckoning: Thunder". I'm not entirely sure as to their use. When I use a normal Wind Stone right now, I get the option to call upon the Duke of Shards specifically, since I have his signet. I've yet to use the item yet, and assume it's a one-time use. So this may allow you to summon a specific enemy rather than the random 1/4 chance as part of a later quest.

More info to come as I reach Revered (which should be in a few days). I've got a handful of people gathering texts and mailing them my way to work rep up, both for the summoning of the raid bosses and to allow access to the Cenarion faction leatherworking patterns. We'll see what happens at that point. Feel free to add any info you have on the new content.


Silithus - WildFire - 10-17-2005

I got a scroll to create a Scepter of Beckoning : Stone from Ortell through the mail. It took a Truesilver Rod and 20 Dense Stones. I'm pretty sure it's used to summon a Duke (earth variety) at a Windstone, but it's sitting in my inventory now until I know for sure.

Encrypted Twilight Texts can also be turned in to Hermit Ortell. However, you don't get any rep for doing so. I'm trying to determine if there's a good reason for doing so - better chance of a blue/recipes/plans/etc, maybe - rather than turning it in to Wildmane at Cenarion Hold, where you also receive rep from.

Whilst I got the Scepter creation scroll from the first initial turn in, two subsequent turn-ins to Ortell only got me scrolls of stamina and agility. <_<

As for the summoning business, I heard that you need to find and kill a rare spawn, Twilight Keeper Everrun, who appears every so often in the vicinity of one of the three camps. He drops a 'Twilight Cultist Ring of Lordship', which when combined with the Twilight set and a medallion of station, allows you to summon a Abyssal Royal. Pretty sure you need a certain rep level to do this.





Silithus - Zarathustra - 10-17-2005

I've killed Everrun twice and have not gotten a ring.


Silithus - Fin - 10-17-2005

I've got a ring on my first kill but not on my second.
I still have it and a 100g offer for it.




Silithus - Zarathustra - 10-20-2005

A little more info.

Seems the "beckoning" items do nothing more than let you specify which enemy you're going to face through the summoning, rather than rolling the dice and getting one of the four. This doesn't mean much against the templars and dukes, since they can be taken down rather easily. In the case of the abyssal royalty, it can be handy to know what you're going to be facing ahead of time so you can equip the proper resistances (if any).

Halfway to Revered, the Twilight Keepers, Templars, and Dukes stop giving rep for kills. Upon reaching Revered, a new quest line opens up that gives a few hundred reputation points and the ability to make Twilight Rings of Lordship. These require 3 Abyssal Signets and 5 Large Brilliant Shards. You must then wear one along with the medallion of station and Twilight Trappings in order to access a greater windstone.


Silithus - oldmandennis - 10-20-2005

Actual insite from the public forums /gasp

Linky

Reposted because eventually posts there roll off the bottom

Posted this on our guild forum, thought some people here would find it useful as well.
---------
Here's a guide to some stuff in Silithus that you may or may not know about.

There are 3 twilight hammer camps in Silithus each with Lesser, normal, and Greater Windstones in them. They display a 'use' icon when you mouse over them, however if you activate one unprepared, it will zap you with lightning. And yes, it will kill you if you are dumb and try it enough times. :P

General Info
----------------
Each of the stones will summon an Abyssal Elemental. What they drop depends on which one you summon. All of the stones require, at minimum, the Twilight Trappings Set. This is a 3 piece cloth armor set with a head, shoulder, and chest piece. They have no stats, and the set bonus only allows you to interact with Windstones. They have about a 1/5 drop rate off the twilight cultists, don't bother buying them off the AH unless you're really lazy, you can farm a full set in about 15 minutes.
Set :
http://www.thottbot.com/?set=492
------------------------------------------------
Important Note Using the Twilight Set, Medallion of Station, or the Ring of Lordship to activate any of the windstones will consume the 3 armor pieces, medallion, and or ring! If you fail to kill the elemental and he despawns, you will NOT get the pieces back, broken or otherwise. So don't do it unless you are prepared to take down whichever boss you are summoning.
-------------------------------------------------

Twilight Texts
----------------
Twilight texts drop off any of the cult members at random, around 20% of the time.
http://www.thottbot.com/?i=52006
If you aquire a stack of 10 of these, you have two choices. There are 2 repeatable quests you can choose to do. The first is from one of the Tauren near the horde flight point.
http://www.thottbot.com/?qu=8318
This is the more obvious one. It rewards faction for turnin, plus some nice pocket change.
The second quest is kind of hidden, unless you have followed some of the other quest chains in the zone, and found the guy hiding in the cave on the east side of the zone.
http://www.thottbot.com/?qu=8323
If you turn in a stack to him you recieve NO FACTION. However! In about an hour after you give him the text, you will get some mail from him with a package. The package will contain some decoded text with some info on it, which you may or may not find interesting.
http://www.thottbot.com/?s=twilight+text
Also in the package are some random goodies. This includes cheese, water, potions, scrolls of strength/agility/whatever, and possibly one of the Darkrune patterns.
http://www.thottbot.com/?s=plans+darkrune
These sell quite well on the AH, as they offer high shadow resistance, which as I understand it, is quite handy in a certain high-end raid encounter. :D

Objects of Beckoning
------------------------
If you complete the quest to collect 10 Encrypted Twilight Texts, and turn them in to the NPC in the cave, INSTEAD of turning them in to the NPC in town, you will recieve a letter in the mail a few hours later.
http://www.thottbot.com/?qu=8323
In the mail you get a bag, the bag can contain various crafting schematics, as well as some scrolls that will allow you to create beckoning objects.
Crests of Beckoning are used on Lesser Windstones.
Signets of Beckoning are used on normal Windstones.
Scepters of Beckoning are used on Greater Windstones.
Each of they Scrolls require various regents, ranging from 1-20 elemental air/earth/fire, herbalism plants, truesilver rods, and Dark Runes.

http://www.thottbot.com/?s=scroll+beckoning

The purpose of the Objects of Beckoning are to enable you to summon a specific type of elemental from the stones. For the Lesser stones this is kind of pointless, the Templars loot tables are mostly the same between all 4 types. For the Dukes and higher, this can be useful, as each drops a different object. It takes quite a bit of time to aquire the materials to summon a Duke or a Lord, so this may be worthwhile.


Lesser Windstones
---------------------
The Lesser stones summon a Templar, a 60 elite that can be taken down easily by a group of 2-3. The only thing required here is the Twilight Set. Be sure to bring a healer of some sort, they hit for ~700. There are 4 possible Templars that can be summoned, which one is summoned is random. Each will drop an Abyssal Crest, and there's a good chance that it will drop a random BoE green item. They can drop blues, but the chance to do so is only slightly higher than any other random NPC.
Azure Templar - Water
http://www.thottbot.com/?n=766197
Crimson Templar - Fire
http://www.thottbot.com/?n=766686
Earthern Templar - Earth
http://www.thottbot.com/?n=766288
Hoary Templar - Air
http://www.thottbot.com/?n=766195

Normal Windstones
----------------------
The "normal" windstones (they just say "Wind Stone", no Lesser or Greater) require a Twilight Set, plus a Medallion of Station. The medallion is a neckpiece, which is aquired by bringing 3 Abyssal Crests to the NPC near the mailbox along with a Large Brilliant Shard. This quest is repeatable, however it requires Friendly reputation before it becomes available. All you need are 3 Crests and the shard to get another one.
http://www.thottbot.com/?qu=8332
Wearing the Set and the Medallion allows you to activate the Windstone, which will summon a Duke. These are level 62 elites, and can be taken by a group of 5 if everyone knows what they're doing. If you're doing this with a pickup group, grab 8 or more. Each has different attacks, none are particularly difficult, although the Air elemental does use a hurricane like attack that does 400 per tick.
Each of them will drop a different BoP blue item, most of which are very nice. They will also drop a blue item called an Abyssal Signet, which you can turn in for some faction and a nice bag of random stuff.

Duke of Cynders - Fire
http://www.thottbot.com/?n=766685
Duke of Fathoms - Water
http://www.thottbot.com/?n=767167
Duke of Shards - Earth
http://www.thottbot.com/?n=767330
Duke of Zephyrs - Air
http://www.thottbot.com/?n=767837

Greater Windstones
-----------------------

To summon a Royal Lord, you need the Twilight Set, the Medallion of Station, plus a Ring of Lordship. The ring can be aquired via quest, same as the Medallion, however it requires Revered reputation with the CC. It takes three(3) Abyssal Signets to create a Ring. This quest is also repeatable.
The ring also drops off a rare spawn that can spawn at any of the 3 twilight camps, and wanders around the camp. If he's not at one camp, check a different one. Even though he's classified rare, reports have his spawn time at less than 15 minutes, although he can spawn at any one of the 3 camps.

Activating the Greater Windstone will summon a ?? (raid boss) elite that requires anywhere from 30-40 people to defeat. There are four different ones and each one drops a different epic. It is not a 100% chance to drop an epic, but it's pretty high, somewhere around 70%. If not an epic, then you'll get a blue.
They also drop Abyssal Scepters
http://www.thottbot.com/?i=52205
These can be turned in for rep with the Cenarion Circle, same as the crests and rings. However it's plausible that these can be used to summon a still more powerful entity, however this is still speculation, nobody has discovered any quest or object that would lend credit to this theory. Even the few who have reached exhaulted already report there's no further use for them at this poitn. It's most likely that they could be used in the next patch to help open the gates of Ahn'Quiraj

High Marshal Whirlaxis (Air)
http://www.thottbot.com/?n=769022
Windshear Cape
http://www.thottbot.com/?i=52195

Prince Skaldrenox (Fire)
http://www.thottbot.com/?n=770535
Elemental Focus Band
http://www.thottbot.com/?i=52182

Baron Kazum (Earth) -- Thottbot has no info here
???
Earthern Guard
http://www.thottbot.com/?i=52211

Lord Skwol
http://www.thottbot.com/?n=770536
Wavefront Necklace
http://www.thottbot.com/?i=52236

Reputation Gains
--------------------
(Major credits to Vaughn on page 4 of this thread)
Normal mobs only give reputation until you get to friendly +50%. So in theory you'd be best saving your sets for after that point to summon elementals. In reality though that doesn't work as your inventory would be overflowing with sets. However, you can maximize your reputation by holding off on doing other Silithus quests as long as possible because reputation gets a lot harder once you hit friendly +50%.

Note that the Emissary (the big egyptian looking guy) doses not give any rep if you kill him, since he is a summoned outdoor boss. The quest to kill him does give rep, however. The 3 level 62 elites that are summmoned with him seemingly always give one rep.

As far as texts go, you get 100 points per turn in until you get to honored +50%, at which point it drops to 50 points. So using your texts before that point would be a more effective use of them. However, at honored +50% I believe some of the elementals stop giving reputation. Templars certainly, but perhaps the dukes as well. So you'll be better off summoning any templars you can.

There's always the repeatable Un'Goro soil quest, but I don't know what reputation that gets you or when it dies down.

And as for the repeatable quests in which you turn in crests or sigils, you're better off not doing them. You get rep, yes. But you'd be better off getting a medallion and killing more dukes. And saving those sigils so you can go after the Royals.




Silithus - Zarathustra - 10-20-2005

oldmandennis,Oct 20 2005, 11:15 AM Wrote:As far as texts go, you get 100 points per turn in until you get to honored +50%, at which point it drops to 50 points.[right][snapback]92770[/snapback][/right]

Incorrect. I used texts all the way to Revered last night and they consistently gave 100 points. I'll check later on today to see whether they still give the full 100 at Revered.


Silithus - Warlock - 10-24-2005

As an aside, expect a certain amount of loot drama if doing any of these with PuGs. Joining a PuG last night to take down a Duke, the Abyssal Leather legs of striking dropped - truly a magnificent blue for my shiny new feral spec. I rolled Need, the summoner rolled need and I won the roll. After several minutes of whining about how much he needed them I gave them to him - he did provide the reagents for the summon so his argument did have some merit.

A few minutes later I find from a guildie that he was advertising them for sale in IF. Not impressed.

As the items are BOE and someone has to do a fair bit of work to summon the dukes I expect this kind of thing to be more common than usual. I'll certainly get the loot rules clear in advance next time. What do you consider a reasonable split of the proceeds in a PuG doing a duke?


Silithus - oldmandennis - 10-24-2005

I'd expect the rep to be all the reward a Puggie should get. Should have been clear to begin with though.


Silithus - Warlock - 10-25-2005

oldmandennis,Oct 25 2005, 05:01 AM Wrote:I'd expect the rep to be all the reward a Puggie should get.&nbsp; Should have been clear to begin with though.
[right][snapback]93003[/snapback][/right]

So the summoner gets all the loot and any others get nothing (item wise) in a PuG? Seems mean to me (stop what you're doing, hoof it halfway across the zone, risk repair cost if something goes wrong and it's a wipe), but it's at least clear. I owe him an apology then.


Silithus - Kjartan - 10-25-2005

Warlock,Oct 25 2005, 03:36 AM Wrote:So the summoner gets all the loot and any others get nothing (item wise) in a PuG? Seems mean to me (stop what you're doing, hoof it halfway across the zone, risk repair cost if something goes wrong and it's a wipe), but it's at least clear. I owe him an apology then.
[right][snapback]93050[/snapback][/right]

I rarely do the summons with PUGs, but the few times I have it depends on which one we are summoning. The Lesser Wind Stones just require the set, and usually just 2-3 people to beat, for these I just use the standard Need before Greed rules.

For the normal and greater wind stones if loot drops that somone needs they are free to get a roll on it, if it ends up as a greed roll I take it to cover the cost of summoning the boss (usually a few shards + crests). Alternativly I let people provide some gold and let them take part in a gree roll.

99.99% of the time all summons are done with the guild where none of this is an issue as everyone chips in on gathering sets and other items, so rewards are shared evenly as well.

As long as the rules are known upfront it shouldn't matter though.


Silithus - The Gnu - 10-25-2005

oldmandennis,Oct 20 2005, 07:15 PM Wrote:Normal mobs only give reputation until you get to friendly +50%.

Noticed today that I still get reputation for Twilight Flamereavers, even though I'm halfway through honored. They take a bit more effort to kill, but the extra reputation makes it worth it in my opinion. :)


Silithus - Zarathustra - 10-25-2005

Hm, I'll have to check that cave out again and keep an eye on the combat log. At Revered, I've not been getting any reputation bonuses for Dukes or Keepers.


Silithus - The Gnu - 10-26-2005

Just tested the Flamereavers again, and apparenly you no longer get rep from them after hitting 6000/12000 honored.

I guess it's back to text-farming again. :)


Silithus - Zarathustra - 11-04-2005

Just an update. At Revered, you do not get any reputation for the raid bosses.

We did three summons last night, ending up with Whirlaxes twice and Baron Kazum once.

Kazum (an earth giant) is a straightforward melee boss fight. He hits like a ton of bricks (and resembles one), and does have a Mortal Strike. Simply build aggro on a MT and then jump in with DPS once the MT calls for it. Down he goes. He dropped his shield which found a good home on the warrior who had been tanking him.

Whirlaxes was a different story. It seems he wipes his hate list clean when he does his knock back/up. This makes him similar to the Azuregos fight where people will want to hold back a few seconds after each one of these knockbacks so a warrior can get him angry, then go nuts. It's a zerging dps fight. We got him twice and unfortunately he only dropped his cloak once.

We did it with 30 people, but I'd not say 20 would be much harder. We downed Onyxia and then flew down to Silithus while people kept asking "what are you guys doing?!" (Our response was that we were going to have a company picnic). It takes between 30-45 minutes to ride the raid from one Greater Windstone to another, summoning and killing. The stones take 3 hours to respawn after they've been used.

All in all, once you've raised your rep and gathered the materials for summoning, it's a fairly easy way to get some epics.