1.13 (2.0.1?) Player Test Realms Up? - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: World of Warcraft (https://www.lurkerlounge.com/forums/forum-16.html) +--- Thread: 1.13 (2.0.1?) Player Test Realms Up? (/thread-3666.html) |
1.13 (2.0.1?) Player Test Realms Up? - MongoJerry - 11-14-2006 Reports are that the patch 1.13 player test realms are up with all kinds of expansion-related goodies. (Edit: confirmed) Here are the patch notes: Low-level spells cast by high-level players will receive smaller bonuses from +healing and +spell damage. - HoTs, DoTs, and channeled spells have been re balanced to receive a more appropriate (higher) percentage of +spell damage and +healing. - HoTs from different sources will now stack (i.e. multiple druids can cast the Rejuvenation spell on 1 target). - New item property âResilienceâ has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you. - Weapon Skill now does the following: - Weapon skill will no longer reduce the percentage damage lost due to glancing. - The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level. - When casting a buff on a low level target, the appropriate rank of the buff will be automatically be applied. - Crowd Control effects in PvP will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist. - Players will no longer lose faction when under the influence of âMind Controlâ or the Gnomish Mind Control Cap. PvP - Honor System Revamp Current honor totals have been reset. Players may display their highest lifetime rank title (accessible from character sheet). Honor points earned each day may now be spent as a form of currency. Check the PvP tab of your character sheet to see your honor information. PvP rewards are no longer unique. - Marks of Honor earned from battlegrounds are no longer turned in for reputation or honor. They are now used in addition to honor points in order to purchase rewards. - Two New Arenas are now available in three different modes. 2v2, 3v3, and 5v5 matches Players may queue up at Goblin NPCâs in Stormwind, Ironforge, Orgrimmar, Undercity, and Gadgetzan Druids - The talent âSwiftmendâ will now include bonus healing from the talents âImproved Rejuvenationâ and âEmpowered Rejuvenationâ. Hunters - Traps can be set while in combat, but require a 2 second arming time. - Auto shot will be automatically enabled if the Hunter steps out of melee range while in combat with target. - 1 agility will now grant 1 ranged attack power. - Auto shot is now reset when casting Aimed Shot. Shaman - Shaman with the appropriate talent spec are now able to dual-wield. Both main and off-hand weapons can be affected by self-weapon buffs such as Windfury. - Rockbiterâs weapon functionality has been changed. It is now a damage proc instead of a flat attack power bonus. - Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon with the enchantment on it. Warlocks - Range of âDrain Lifeâ and âDrain Manaâ spells have been increased. Warriors - Rage generation from dealing damage has been normalized. - All Rage awards are averaged with our expected rage per swing (adjusted for weapon speed). Items - The âFar Sightâ effect has changed so that the camera now zooms in to a distant location, rather than instantly showing the distant view. This also affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the Hunter ability âEagle Eye.â - Spells can now require either a totem item or a totem category item to cast a spell. This means that the Enchanting Rods now count as all of the lower level enchanting rods as well, so you only need a single enchanting rod instead of all six. This also means that âFinkelâs Skinnerâ now counts as a Skinning Knife. Several weapons that are picks have been flagged as counting as a Mining pick as well. - Items that give bonuses, such as + to crit, have been modified to adhere to a combat rating system. - All current items will provide the exact same benefit from ratings at level 60 as they provided before the ratings system. - Thrown weapon items no longer stack, but use durability instead. One unit of durability is lost per throw, and these items can be repaired. - The tool tip for the Great Staff of the Guardian now shows the proper increase of 28 to the party spell critical rating. - Items that are useable from player inventory with a cooldown will now update the cooldown in real-time. - Players will no longer be able to sell the âBlue Skeletal Horseâ to vendors. - The damage Proc from the item âMisplaced Servo Armâ will no longer break the Rogue ability âGougeâ. - The âSkull of Impending Doomâ has been changed and will now increase run speed by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and drains 60% of your maximum mana for over 10 seconds. - The Backfire effect on the âNet-O-Maticâ will no longer break on damage. Professions - All of the profession-made items that have been created up to now have been given proper stats based on the current expansion item level progression table. - Most of the items made by Tailoring/Leatherworking/Blacksmithing have had their creation time reduced. Now the cap on time required to make an item in those professions is based on quality and level. - New Max times required. Level 31+ Green Items at least 8 sec Level 31+ Blue Items at least 15 sec Level 31+ Purple Items at least 25 sec Skill level now determines what items you can disenchant. Skill 1= Level 1-20 Skill 25= Level 20-25 Skill 50= Level 25-30 Skill 75= Level 30-35 Skill 100= Level 35-40 Skill 125= Level 40-45 Skill 150= Level 45-50 Skill 175= Level 50-55 Skill 200= Level 55-60 Skill 225= Level 60-65 - Players will no longer lose an item when attempting to disenchant on a boat when the loading screen appears. User Interface - Meeting Stone gossip options have been removed from Innkeepers in preparation for the new LFG system. - LFG/LFM UI Tips have been added to Loading Screen tips and new player tips Meeting Stones now function similar to a Warlock Summon spell. Player’s select party member to be summoned and right click the stone. A second party member then clicks the portal to summon. - Enchanting UI has been vastly improved. - Raid UI now supports frame for Main Tank. - Spell Alert (Enemy Cast bar) Defaults to off Enabled through Interface Options Displays targeted enemy’s cast bar when they are casting. May also be displayed with “V” key functionality. - Auto-loot may be enabled with just one click in the Interface Options. - Character sheet UI now displays more precise melee, ranged, and spell stats. - Players can now cast item targetable spells on items that are in your action bar. For instance you can cast feed pet and have the food you want the pet to be fed in one of your action bars. - Semi-charged items can no longer be placed in the Auction House. - A knowledge base has been added to the in-game UI. - Searchable database of FAQ’s and common support issues. - Keyrings have been expanded to hold more key-type items and will now size dynamically for the number of keys in possession. - The Hunter ability, “Mend Pet,” will now turn red when a pet is out of range. - Players will now be able to disable ability messages in the floating combat text. - Players will now be able to scroll down their ignore list if it extends beyond one page. - The tooltips for the Show Dispellable Debuffs and Show Castable Buffs options will now specify they only apply to raid pullout groups. - Significant changes have been made to User Interface customization. For specific details, please visit http://forums.worldofwarcraft.com/th...36975623&sid=1 Bugs - The Rend Blackhand arena event in Upper Blackrock Spire will now properly reset after a wipe. - Players will no longer resurrect with low mana and health if they died and released on a Zeppelin or Ship. - Fixed an issue where effects with 100% chance to be applied were being resisted. - Fixed an issue where high level players were not being properly credited the right amount of faction reputation. - Party members will now be properly credited for completing the “Dead Man’s Plea” quest when a totem or pet gets the killing blow on Baron Rivendare. - Slowing abilities and spells will no longer decrease the speed of a player when traveling by Gryphon. - Fixed an issue where players were re-taining talent based abilities even after re-training. - Fixed an issue where the Warlock spell “Shadowburn” was improperly consuming two Soul Shards. - Fixed an issue where players were unable to click on anything if they had any add-ons installed. - Fixed an issue where players were able to use “Mana Burn” on mobs and players without mana. - Fixed an issue where spells that proc while a player was standing would not proc if they were sitting or lying down. - Fixed many interface overlapping graphic issues. - Fixed an issue where Seal of Justice (Rank 2) will now refresh with melee strikes. - Blood Elf mobs in Azshara will now have the correct model. - Fixed an issue where a spell with two procs would be reflected and one of the procs would still hit the player that reflected the spell. - Fixed an issue that was putting Hunters back into combat when they have the “Spirit Bond” Talent or have the Cryptstalker set bonus. - Fixed an issue where players were being awarded the wrong item when double looting a corpse under the master loot option. - Fixed an issue where players interrupted while casting would have a longer cast time than normal. - Fixed an issue where players could not see enchants when inspecting another player. - Fixed an issue where extra attacks from “Windfury Weapon” would not proc “Flurry” when they crit. - Fixed an issue where players that were killed in freezing traps would be stuck there until releasing. - Fixed an issue where Warlocks were able to despawn a pet to gain a free “Soul Shard”in the Battlegrounds. - Warrior “Shield Slam” and “Shield Bash” will no longer trigger a proc from an equipped weapon. - Fixed an issue where players were able to consume a Mana Emerald at full mana. - The totem, “Wrath of Air,” will no longer be useable in “Ghost Wolf” form. - Fixed an issue where Warrior “Battle Shout” was causing too much threat. - Fixed an issue where computers with ATi video cards were sometimes having problems when displaying a certain texture. - Fixed an issue where the Warlock spell “Death Coil” gained double the benefit from the talent “Shadow Mastery”. - Player pets will no longer attack CC’ed targets while in Passive mode. - “Prayer of Spirit” will no longer cast on the user if there is no other target selected. - “Lightning Shield” will now have the appropriate cool-down time between uses. - Fixed an issue where materials were being consumed if a player logged out before an enchantment had finished being applied. - The Hunter, “Auto Shot,” ability will no longer activate on resurrection. - Fixed a bug where “Inner Focus” was not being consumed when using “Mind Soothe.” - Fixed a bug where Rogues were able to use the ability “Ghostly Strike” when not facing their target. - Warlock pet dismiss sounds will now play properly. - Fixed an issue where Fist weapons were sheathing improperly. - Bags will no longer overlap the Bank UI when the game window is resized. - Players will no longer be able to whisper to enemy players in Battlegrounds. - The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will now fly at its correct speed. - Players will no longer be able to whisper to enemy players in Battlegrounds. - Players will no longer be able to jump onto the top of the Dun Baldur Fortress in Alterac Valley and get behind the terrain to attack other players. - Shapeshifting will now break “Nogginfogger Elixir” effect. - You will no longer die when Feign Death is finished channeling. - “Scatter Shot” will now properly do damage even if the target is immune to the confuse effect. - “Aspect of the Cheetah” will now properly trigger with absorbed damage. - Casting a lower rank polymorph on a target that is already under the effect of a higher rank will cause an error message and not consume mana. - The talent, “Master of Elements,” will now properly proc off of totems. - Players will no longer be attacked by same faction guards when using mind control on an enemy player to attack. - “Vanish” will now properly un-target the Rogue from the attacker when the attacker is in the same party. - The talent, “Improved Chain Heal,” will now properly add to the base healing done. - “Healing Wave” Ranks 11 and 12 will now benefit from the Shaman talent, “Healing Way.” - “Improved Curse of Agony” will now properly increase the base and spell power. - Warlocks will now be properly credited a Soul Shard from their pet when they take a flight path. - Warlocks will now be properly credited a Soul Shard from their pet when they are dead at the end of a Battleground match. - Warlocks will now be properly credited a Soul Shard from their pet when they enter an Arena. - Casting “Dark Pact” after exiting combat will no longer put you back in combat. - The tool tip for the “Great Staff of the Guardian” now shows the proper increase of 28 to the party spell critical rating. - Several Chest spawns in Dustwallow Marsh will now properly spawn above ground. - Items that can give +Stamina/Intellect from random suffixes will now properly apply while dead. - “Beastmaster’s Gloves” will now give the proper 2% crit chance for Hunter pets. - Various graphical errors will be noticeable while viewing maps. 1.13 (2.0.1?) Player Test Realms Up? - NiteFox - 11-14-2006 Quote:- Auto shot will be automatically enabled if the Hunter steps out of Great. No longer will I have to deal with fleeing mobs skirting my deadzone if this is a genuine fix. 1.13 (2.0.1?) Player Test Realms Up? - oldmandennis - 11-14-2006 As of 1am PST I get this message Quote:Unable to complete request When trying to copy a character. Is anybody else having this problem? I can think of 3 possibilities - they are swamped, I haven't actually installed the patch yet, or I let my account lapse briefly in September. 1.13 (2.0.1?) Player Test Realms Up? - Quark - 11-14-2006 Quote:- The damage Proc from the item “Misplaced Servo Arm” will no longer Oh hey, thus is one of the two most common bugs fixed again. The other being a +AP item/buff/whatever that doesn't help ranged when it's supposed to. Oh, and MJ? Minus points for linking to that person's page. 1.13 (2.0.1?) Player Test Realms Up? - NiteFox - 11-14-2006 Quote:- Players will no longer be able to whisper to enemy players inSo good, they fixed it twice:lol: 1.13 (2.0.1?) Player Test Realms Up? - lemekim - 11-14-2006 Quote:Two New Arenas are now available in three different modes.Doesn't sound like Ranked Arenas are in yet... But given how unbalanced a lot of match-ups are right now, that might be a good thing. 1.13 (2.0.1?) Player Test Realms Up? - Kevin - 11-14-2006 Quote:Doesn't sound like Ranked Arenas are in yet... But given how unbalanced a lot of match-ups are right now, that might be a good thing. Ranked arenas were only every planned for L70 anyway. All arena matches below L70 are skrimishes, which you can do at L70 as well just for practice purposes. 1.13 (2.0.1?) Player Test Realms Up? - Ashock - 11-14-2006 Still no fix for the AV Horde Terrain exploit bug and the Van pull expoit. GG Blizz. -A 1.13 (2.0.1?) Player Test Realms Up? - Pantalaimon - 11-14-2006 I don't play a hunter, but doesn't it absolutely destroy their 10s rotation to nerf aimed without introducing steady shot? Also, blah to nerfed +healing without the better BC gear. But yay for stacking HoTs. We'll see... 1.13 (2.0.1?) Player Test Realms Up? - Kevin - 11-14-2006 Quote:I don't play a hunter, but doesn't it absolutely destroy their 10s rotation to nerf aimed without introducing steady shot? Yeah hunters are taking a DPS hit as best as I can tell even with new talents. And steady shot isn't until L66 anyway. I still wonder if the +healing talents will affect +healing gear. It does in the TBC beta, if it does in this patch as I've mentioned in several places the affects on downranking for heal spec'd folks won't be bad at all. 1.13 (2.0.1?) Player Test Realms Up? - vor_lord - 11-14-2006 Quote:I still wonder if the +healing talents will affect +healing gear. It does in the TBC beta, if it does in this patch as I've mentioned in several places the affects on downranking for heal spec'd folks won't be bad at all. Since this is a game mechanic, my guess is that yes this is there (want to test!). FYI, I'm one of those many priests that skip Improved Renew. I have Spiritual Healing for 10% bigger heals. I have just about +800 to healing at present (really need Robes of Transcendence and Boots of Pure Thought). Currently, Renew Rank 10 is 970 base. So my current numbers: ((970 * 1.1) + 800)/ 5 = 373.4 hp per tick Under 1.13 or TBC: ((970 + 800) * 1.1)/5 = 389.4 hp per tick (and stackable) If I was to take Improved Renew now: ((970 + 800) * 1.25)/5 = 442.5 hp per tick So the old talent used to be 970 * .15 / 5 = 29.1 hp per tick. New talent is worth 442.5 - 389.4 = 53.1 hp per tick -- and it will scale. With it being stackable... argh. As if I needed more places to want to put talent points in. For GH, I'll get about 3/3.5 * 800 * 0.1 = 68 more per cast for top rank. Flash get 1.5/3.5 * 800 * 0.1 = 34 more per cast at top rank. I'm not going to notice that much. So I'm not sure how much this would help mitigate the loss on the downranking for lower ranks. With the new Empowered Healing talent, I am assuming that the 20% and 10% numbers given are not modified by cast time. This would be an addition 160 to my GH and 80 to my Flash. Hmmm. Well I may have to give up Divine Spirit between now and BC and see if I like the top holy talents. Still thinking kind of meh. 1.13 (2.0.1?) Player Test Realms Up? - Icebird - 11-14-2006 Left the computer on all night to download the 477 megabyte patch. Copied my characters over, but it appears it will be two days before the transfer actually occurs. Pre-made characters haven't been enabled yet - Blizzard wants the initial testing done by people familiar with the class. That foils my plan to duplicate my main characters with pre-mades to test more builds. 1.13 (2.0.1?) Player Test Realms Up? - Concillian - 11-14-2006 This thread: http://www.worldofraids.com/forum/viewtopi...der=asc&start=0 Has a compilation of what they were seeing for PvP reward system changes in beta. Honor is significantly less per match, on the order of ~150-200 or so for a win, we'll have to wait to see what people on the test realms are seeing for win bonuses. ~20-25 honor for a solo HK, still split among nearby group members as it is now. Summary of item costs: GM 2H: 30,000 honor + 40 AV marks GM 1H or shield: 15,000 honor + 20 AB marks GM caster off-hand: 15,000 honor + 40 AB marks Purple and blue PvP set items cost the same number of marks but different honor I'll list purple / blue + marks: Head: 12750 / 4250 + 30 AV Shoulder: 8250 / 2750 + 20 AB Chest: 13500 / 4500 + 30 AB Gloves: 8250 / 2750 + 20 AV Pants: 12750 / 4250 + 30 WSG Boots: 8250 / 2750 + 20 AB Specific instance rewards: AB cloak: 4500 + 20 AB AB shoulders: 8250 + 40 AB AB caster dagger: 15000 + 60 AB AB staff: 30000 + 80AB WSG epic bracers: 3000 + 20 WSG WSG epic pants: 8500 + 60 WSG WSG ring: 1500 + 20 WSG AV ring: 4500 + 40 AV AV off-hand: 15000 + 60 AV Lobo: 15000 + 60AV TUF: 30000 + 80 AV 1.13 (2.0.1?) Player Test Realms Up? - nobbie - 11-14-2006 Quote:Yeah hunters are taking a DPS hit as best as I can tell even with new talents. And steady shot isn't until L66 anyway.My first impression is - after playing a bit in the Outlands (Hellfire Peninsula, Zangarmarsh) with a Feral specced Druid and a Demonology specced Warlock (both T1 complete) - that melee classes get beaten up notably more than in WoW while caster and ranged classes enjoy a rather comfortable gameplay. 1.13 (2.0.1?) Player Test Realms Up? - Watto44 - 11-15-2006 Quote:This thread:I'm finding it a little odd that the "rep. reward" weapons cost the same amount of honor as the rank 14 ones yet are vastly insuperior. We're going to be seeing less and less people with TUFs etc. Haven't been able to copy any toons over yet and have a play. One thing I did notice while mucking around with a level 1 toon was that the pvp mounts now require 150 riding skill, not 75 as they currently do on the live realms. 1.13 (2.0.1?) Player Test Realms Up? - Kevin - 11-15-2006 Quote:I'm finding it a little odd that the "rep. reward" weapons cost the same amount of honor as the rank 14 ones yet are vastly insuperior. We're going to be seeing less and less people with TUFs etc. Haven't been able to copy any toons over yet and have a play. My PvP mounts take 150 skill on the live realms. 1.13 (2.0.1?) Player Test Realms Up? - MongoJerry - 11-15-2006 Quote:Oh, and MJ? Minus points for linking to that person's page. *Shrug* I linked there, because a guildmate did on our forums. I don't know the guy or site from adam, but the info was right, and I believe in giving attribution, even if a person hosts gold selling advertisements. 1.13 (2.0.1?) Player Test Realms Up? - Watto44 - 11-15-2006 Quote:My PvP mounts take 150 skill on the live realms.Just went and double checked that. The rank 11 mounts currently require 75 riding skill but the AV mounts require 150.:) 1.13 (2.0.1?) Player Test Realms Up? - Concillian - 11-15-2006 Quote:One thing I did notice while mucking around with a level 1 toon was that the pvp mounts now require 150 riding skill, not 75 as they currently do on the live realms. Yes, this was also noted in the thread I linked to. They take 0 honor and 30 marks from AV, AB, and WSG to purchase. 150 riding skill required for all the rank 11 mounts. I assume anyone who had them beforehand will get 150 riding skill for free. I have rank 11 mounts, but I already had my riding skill, so I won't be able to check. 1.13 (2.0.1?) Player Test Realms Up? - Brista - 11-15-2006 My PTR shammy is now level 8 and I thought I'd share today's experience On EU traditionally PTR has given us all carbon copy pre-made level 60s to play with. For the first time this is not the case with a PTR build, this time we have up to 4 character copies I copied some characters last night but there was a warning of a 4 day wait time. Currently most players on PTR are playing new characters. /who 60 showed 31 players this morning and 49 now. 49 may be a cap on the /who command so there may be more but in any event it's a tiny proportion of those who want to get their main active on PTR So what's interesting and undocumented - 25 quest capacity in the quest log - Rockbiter lasts for 30 minutes now, much less hassle - there is an enemy castbar option in the Interface Options. Very handy for a shaman to see a mob's Healing Wave in progress so I can Earth Shock it. Voodoo trolls hold no fears for me - Autoloot corpse in Interface Options toggles one click looting (equivalent to shift click looting now but you just right click to pick up all loot). - there is a new toggle in Sound Options: Enable Sounds in Background. This lets you hear what's happening when WoW is minimised. Naturally I have just discovered this about a minute after a level 5 scorpid killed my afk self while I was typing this post - there is (perhaps) Tired Time. After you play for a while you get an announcement <span style="color:#FFCC00">You have 1.59 until you enter tired time. Your rewards will be cut in half However I get the same exp for killing mobs and it seems quest hand ins are just as rewarding. The buzz this morning was that this is a bug, it looks like you get the message but nothing actually happens - I think exp gain is slightly improved. I've done the Valley of Trials many times and I generally come out halfway to level 6. This time I was 2 mobs off level 6, so about half a bar more advanced for the same effort. I've no idea whether this will continue at higher levels Edit: noticed something else. If you know Lightning Bolt rank 1 and you go to the Trainer and buy Lightning Bolt Rank 2 it will update your hotkey with the new higher rank (more like how Rogue and Warrior skills work). You can still manually put lower ranks on your hotbar - something I forgot. You now begin the game with castable racials on the Hotbar. I had Berserking there, saved me from forgetting to put it on the hotbar |