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V&K ME Mod - Feature List? - DakkJaniels - 02-15-2022 Does anyone happen to have a list of features that were included in V&K's Middle Earth mod? I'm looking to recreate it in DevilutionX, and I've figured out and implemented most of the "easy stuff" (monster stat changes, player stat changes, items, uniques, affixes, etc.), but I know there were some custom code changes as well. Does anyone happen to know what they were? I've been making my way through a diff between the Diablo 1.07 and the ME mod executable, and I've figured out a few things, including the following, but if anyone has anything more complete, that would be very helpful!
RE: V&K ME Mod - Feature List? - Rudra - 02-17-2022 Hi, that's a nice mod, but I've never seen such a documentation. The only thing I can think of that you might not already know is this moderate list of features in the moddb: https://www.moddb.com/games/diablo/addons/diablo-varaya-khans-middle-earth-mod RE: V&K ME Mod - Feature List? - DakkJaniels - 02-21-2022 I think I was able to figure out all the code changes by examining the executable. If anyone wants to try it out, the source is located here: https://github.com/DakkJaniels/DevilutionX-MiddleEarthMod (sorry, not really sure how to go about creating releases for this). RE: V&K ME Mod - Feature List? - GhastMaster - 04-02-2022 (02-15-2022, 09:34 PM)DakkJaniels Wrote: Does anyone happen to have a list of features that were included in V&K's Middle Earth mod? I'm looking to recreate it in DevilutionX, and I've figured out and implemented most of the "easy stuff" (monster stat changes, player stat changes, items, uniques, affixes, etc.), but I know there were some custom code changes as well. Does anyone happen to know what they were? I've been making my way through a diff between the Diablo 1.07 and the ME mod executable, and I've figured out a few things, including the following, but if anyone has anything more complete, that would be very helpful! I have not been able to find a detailed list. These pages may shed more light. https://web.archive.org/web/20020221211058/http://www.vkmods.de:80/tolkien.html https://web.archive.org/web/20020409203227/http://www.vkmods.de/dview.html RE: V&K ME Mod - Feature List? - DakkJaniels - 04-05-2022 (04-02-2022, 02:23 PM)GhastMaster Wrote: I have not been able to find a detailed list. These pages may shed more light. No worries, I think I've been able to figure out all the changes I had been missing. The latest version of the repository should match up very well with the original Middle Earth V&K Mod (I just didn't implement the original item highlight feature, since DevilutionX already implements a similar feature by pressing the Alt button). Thanks! |