Dungeon layout - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: Diablo (https://www.lurkerlounge.com/forums/forum-15.html) +--- Thread: Dungeon layout (/thread-1490.html) |
Dungeon layout - Kay - 10-16-2008 Hi everybody! I was playing Diablo today and I noticed that the dungeon layout in levels 13 to 15 is very often, if not always, completely symmetric. Is that normal? There's also another question. I was playing in lvl 6 normal diff with a low level Rogue and I noticed that the level had SEVEN different types of monsters, more precisely: Bone Gashers; Acid Beasts; those reddish Hidden type monsters, forgot their name; Horror Archers; either Stone or Flesh goat archers, don't remember which ones; Familiars; Glooms. Is that even possible? I've read Jarulf's but that didn't help very much :/ thanks in advance! Dungeon layout - LennyLen - 10-17-2008 Quote:I was playing Diablo today and I noticed that the dungeon layout in levels 13 to 15 is very often, if not always, completely symmetric. Is that normal?The hell levels are always at-least-roughly symmetrical. Quote:Is that even possible?Obviously, since it happened to you.;) But more seriously, according to JG, that combination of monsters is impossible on one level. The size of all monsters on a level (plus the size of a golem) should not exceed 4000. However, 410 + 716 + 992 + 567 + 1040 + 364 + 364 + 386 = 4839. Very odd. Dungeon layout - Kay - 10-17-2008 Maybe the level didn't really have the Hidden type monsters, since I can't remember that well, because they are... well, hidden most of the times. I didn't realize something was wrong until I cleared the level completely. Thanks for helping! Dungeon layout - LennyLen - 10-17-2008 Quote:Maybe the level didn't really have the Hidden type monstersWithout the hiddens, the total would be 3847, so that's probably it. Dungeon layout - Mordor - 10-17-2008 3847 ? wait a minute, that shouldn't be possible, too every time a level is created GOLEM seeding size is extracted from 4000 first. and golem seedsize is 386 which means that monsters have only 3614 total seed size for example, I use some monster in my mod that can appear on the same level and have seeding size 1808 both, and they never appear on one level together. 1808+1808 = 3616 (greater than 3614) Dungeon layout - LennyLen - 10-17-2008 Quote:every time a level is created GOLEM seeding size is extracted from 4000 first. and golem seedsize is 386 If you take a look at the equation I wrote, you'll see the last number added was 386.;) Dungeon layout - Kay - 10-17-2008 Lol. Right now I was playing in lvl 9 and it ONLY had Mud Runners. This game is weird. Dungeon layout - Mordor - 10-17-2008 Quote:If you take a look at the equation I wrote, you'll see the last number added was 386.;) true, didn't pay attention to that:) by the way, there is no chance that there will be ONLY mud runners. iirc, there can be 2 rhino monsters on one level, maybe there were frost chargers, too... or hounds? Dungeon layout - Kay - 10-17-2008 Quote:true, didn't pay attention to that:) Hmm... that may be, but I don't remember any other monsters. I didn't clear the whole level though, but a good part of it. Dungeon layout - Ebon - 12-30-2008 Quote:by the way, there is no chance that there will be ONLY mud runners. iirc, there can be 2 rhino monsters on one level, maybe there were frost chargers, too... or hounds?It happens in Single Player in DLVL 8 when Zhar the Mad lives, that you can have only ONE monster type present, for example Mud Runners indeed. |