A reprieve for WD pets in Hell+ - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: Diablo III (https://www.lurkerlounge.com/forums/forum-30.html) +--- Thread: A reprieve for WD pets in Hell+ (/thread-13917.html) |
A reprieve for WD pets in Hell+ - Magicbag - 05-31-2012 A few good threads on the Blizz forums here: http://us.battle.net/d3/en/forum/topic/5270836556 http://us.battle.net/d3/en/forum/topic/5271500086 Some good detective work on what helps pets and what doesn't. The authors claim Inf Act2+ viability. Pet transfers: Armor-yes Resits-yes (Physical resist seems esp. important) Chance on Hit-yes Lifesteal%-yes,But will only heal you Dodge-yes Thorns and regen-Yes with fierce loyalty Block-no Life per hit- yes,But will only heal you Life per kill-no Vitality-No, Now this one seems bad,But at the same time enables a few new build options Chance on hit has the potential to be fairly crazy with pet auras. I intend to try some of this extensively when I hit 60 (currently 59). RE: A reprieve for WD pets in Hell+ - FoxBat - 05-31-2012 Clever design, actually. I like your gear stats being tied to summons. Dunno if the numbers are really right at the moment for it to work in the long run, but again, I like the design. RE: A reprieve for WD pets in Hell+ - Mavfin - 05-31-2012 (05-31-2012, 11:11 PM)FoxBat Wrote: Clever design, actually. I like your gear stats being tied to summons. Dunno if the numbers are really right at the moment for it to work in the long run, but again, I like the design. Easy enough to tweak if the stuff is already hooked together. |