The Lurker Lounge Forums
A reprieve for WD pets in Hell+ - Printable Version

+- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums)
+-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html)
+--- Forum: Diablo III (https://www.lurkerlounge.com/forums/forum-30.html)
+--- Thread: A reprieve for WD pets in Hell+ (/thread-13917.html)



A reprieve for WD pets in Hell+ - Magicbag - 05-31-2012

A few good threads on the Blizz forums here:
http://us.battle.net/d3/en/forum/topic/5270836556
http://us.battle.net/d3/en/forum/topic/5271500086

Some good detective work on what helps pets and what doesn't.
The authors claim Inf Act2+ viability.

Pet transfers:
Armor-yes
Resits-yes (Physical resist seems esp. important)
Chance on Hit-yes
Lifesteal%-yes,But will only heal you
Dodge-yes
Thorns and regen-Yes with fierce loyalty
Block-no
Life per hit- yes,But will only heal you
Life per kill-no
Vitality-No, Now this one seems bad,But at the same time enables a few new build options

Chance on hit has the potential to be fairly crazy with pet auras. I intend to try some of this extensively when I hit 60 (currently 59).


RE: A reprieve for WD pets in Hell+ - FoxBat - 05-31-2012

Clever design, actually. I like your gear stats being tied to summons. Dunno if the numbers are really right at the moment for it to work in the long run, but again, I like the design.


RE: A reprieve for WD pets in Hell+ - Mavfin - 05-31-2012

(05-31-2012, 11:11 PM)FoxBat Wrote: Clever design, actually. I like your gear stats being tied to summons. Dunno if the numbers are really right at the moment for it to work in the long run, but again, I like the design.

Easy enough to tweak if the stuff is already hooked together.