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Torchlight II Announced - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: The Lurker Lounge (https://www.lurkerlounge.com/forums/forum-4.html) +--- Forum: The Lounge (https://www.lurkerlounge.com/forums/forum-12.html) +--- Thread: Torchlight II Announced (/thread-12415.html) |
Torchlight II Announced - Bolty - 08-05-2010 Runic Entertainment - you know, the guys from Flagship Studios who are the guys from Blizzard North, who are the guys that made the game this website was originally created for and stuff - announced that Torchlight II is coming. I'm pretty stoked about this one. I enjoyed Torchlight a lot, but like many others, found that its lack of multiplayer gave it a short lifespan in terms of playing time. Here's the marketing hype: Quote:Torchlight II ignites the franchise created and developed by Runic Games in this exciting sequel to the award-winning Action RPG Torchlight. Runic Games, located in Seattle, is a veteran team composed of the designers and leads of projects like Diablo, Diablo II, Mythos, Fate, and Torchlight, which won the Game Developer’s Choice Award for Best Debut of 2009. Personally, I actually have more interest in this than Diablo III, seeing how Blizzard as of late is becoming more and more the evil empire of computer gaming. I have reservations that Runic Games won't have the network code and willpower to stop rampant cheating, though, which is nowadays ever-present in all multiplayer games. We'll see! Looking forward to it. RE: Torchlight II Announced - Kevin - 08-05-2010 (08-05-2010, 01:26 PM)Bolty Wrote: Personally, I actually have more interest in this than Diablo III, seeing how Blizzard as of late is becoming more and more the evil empire of computer gaming. I have reservations that Runic Games won't have the network code and willpower to stop rampant cheating, though, which is nowadays ever-present in all multiplayer games. I enjoyed Mythos some but it never quite got fleshed out enough and there was something with the graphic style that left me wanting. I enjoyed Torchlight to an extent, but lack of multi-player meant I didn't do as much with it as I might have. My single player games tend to be more along the lines of MOO 2 (or Civ, Gal Civ, etc), or some of the space combat sims (I still of FreeSpace 2 and thanks to the open source project it's prettier than ever!) It sounds like they are taking a lot of the multiplayer code from Mythos, combining it with the graphical style of Torchlight and taking features from all the games they've worked on and hopefully getting them combined in a good way. I too think I might be more excited about this, and for similar reasons. D3 didn't catch my interest nearly as much in the previews, the stuff that has been going on with SC2 and the marketing. I dunno. We'll see. ![]() RE: Torchlight II Announced - LochnarITB - 08-05-2010 To whom do I write my check? ![]() RE: Torchlight II Announced - Thecla - 08-05-2010 (08-05-2010, 01:26 PM)Bolty Wrote: I have reservations that Runic Games won't have the network code and willpower to stop rampant cheating. They are going in completely the opposite direction and won't even try to do that. TL2 is back to the original Diablo model (minus the hidden character files, encryption, and other useless anticheating measures): peer-to-peer with a simple matchmaking service, LAN play, modding, but no server-side checks. It'll be cheap, casual and light and up to players to decide who they play with and how they use it. The originally planned Torchlight MMO is still being developed and that will be server-side, but supported by microtransactions (claimed, and probably with reasonable accuracy, to be entirely optional) rather than by subscriptions. As someone who never liked WoW, I'm still hopeful about D3, but I also really wonder about the direction Blizzard has been going recently -- maybe it's part of a transition in the whole gaming/online industry. RE: Torchlight II Announced - --Pete - 08-05-2010 Hi, (08-05-2010, 05:07 PM)Thecla Wrote: It'll be cheap, casual and light and up to players to decide who they play with and how they use it. You mean, it'll be like a GAME?! Oh, noes -- can we handle that? ![]() Quote:. . . maybe it's part of a transition in the whole gaming/online industry. Gaming companies started out as a few (sometimes one) individuals trying to make games. Those that succeeded were bought out by corporations trying to make money. How many top level Vivendi executives do you think actually understand games and gaming, and how many just understand that what sold will sell? --Pete RE: Torchlight II Announced - DeeBye - 08-06-2010 Torchlight was fun. Torchlight multiplayer will be more fun. RE: Torchlight II Announced - Frag - 08-07-2010 Thanks for this thread. Really. Haven't had internet for two days, or much to do after the applications where turned in, and I never thought to look at Torchlight due to how much I despised Fate, and abhorred Mythos. Gave it a download right before I lost connection at all your recommendations and it's just like Diablo 1(ver 3.0). So much more polished and immersive than it's predecessors, I'm having a hard time going back to SC2 now that I have internet back. Want to find out what's at the bottom! ~Frag ![]() RE: Torchlight II Announced - Bolty - 08-08-2010 (08-07-2010, 12:05 AM)Frag Wrote: Want to find out what's at the bottom! Is this the part where we tell him that technically there IS no bottom? Remember the old "wouldn't it be cool if Diablo had a 'hard mode' where you just kept going down and down and stuff would get harder and harder and you'd see how far you could get" discussions? Hmm... RE: Torchlight II Announced - kandrathe - 08-08-2010 (08-05-2010, 05:35 PM)--Pete Wrote: Gaming companies started out as a few (sometimes one) individuals trying to make games. Those that succeeded were bought out by corporations trying to make money. How many top level Vivendi executives do you think actually understand games and gaming, and how many just understand that what sold will sell?Executives in the entertainment business, be it movies or games, are alike in that they only understand some of the components, but never understand what it takes to be fully baked. For example, I've not played SC2 yet, but I'm already put off by a few things; 1) I expected more than improved graphics and a few unit changes, 2) I'm not paying $60 for 1/3 of a game, 3) battle.net required. But, I'm one lone consumer, and this may be successful enough where my resistance won't matter. What Torchlight I successfully captured was the sense of adventure in dungeon diving (accomplishment) with enough change over time (feeder bar) to keep it interesting. Doing it with some friends, beverages and snacks would make it a party. I'm eager to see TLII. RE: Torchlight II Announced - Chesspiece_face - 08-08-2010 (08-08-2010, 03:00 PM)kandrathe Wrote: For example, I've not played SC2 yet, but I'm already put off by a few things; 1) I expected more than improved graphics and a few unit changes, 2) I'm not paying $60 for 1/3 of a game, 3) battle.net required. But, I'm one lone consumer, and this may be successful enough where my resistance won't matter. At the risk of diverting this thread too far towards Starcraft when there is another thread alive that better suits it, let me just say that I felt much the same way you did. When they initially said they were going to split the game up into three I wasn't that upset. For some reason, however, the splitting of the game and the increase in price to $60 really put a sour taste in my mouth. I buckled and picked it up despite that and I have to say I've been sold. Regarding points 1 and 2 you list: This game is not just a graphical upgrade and unit changes. This is a complete overhaul of not only the battle.net system and matchmaking but of the single player game as well and it shows. I've been amazed at how fleshed out the single player campaign is and how much the addition of Achievements/Feats of Strength from WoW can add depth and replayability to the missions. This definitely doesn't feel like 1/3 a game. In fact if you have any interest at all in single player I would argue that in retrospect the original Starcraft and Brood War together feel like less of an campaign experience than what is available in Starcraft 2. There are some issues that are present in Starcraft 2 that may be sticking points for some people. Like you said, Battle.net is required and LAN play is out. But the single player should be the last thing that anyone should worry about. I've also not looked too far into the map editing tools but if they are half as good as the tools in Warcraft 3 the player generated content could end up being very interesting. |