Question about % DR - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: Diablo II (https://www.lurkerlounge.com/forums/forum-8.html) +--- Thread: Question about % DR (/thread-11799.html) |
Question about % DR - Baajikiil - 03-18-2003 Okay, this is long shot... I heard at another forum that someone was trying to cast amp damage on another player, but it would not work. I know that % DR has a cap for players(IIRC 75%). The theory is that the player had over 100% DR, and that amp would not work on him(just like on phys immune monsters), even though the % DR cap lowered his damage reduced below 100%. Does anyone know, if this is true? SoE= 15% Shaft= 30% Vamp= 20% Storm= 35% 100% total (of course, BER runes can be used as well to get 100% or more) Does 100% damage reduced make players unaffected by amplify damage? Thanks Question about % DR - Vamp.Goth - 03-18-2003 This will take a while; Yes. Question about % DR - Elric of Grans - 03-18-2003 Hail Baajikill, Err, `unaffected by amplify damage' is obviously not exactly what you meant, but you should note that going from hardly taking any physical damage (aye, 75%) to taking full damage (ie 0%PR) is going to be a darn obvious difference; in the end, it'll probably be noticed more than if you had 0%, though obviously you'll take a heck of a lot more damage than you would with 0% :P Question about % DR - Jarulf - 03-18-2003 Yes, as allready said, that is true, you would be immune to Amp Damage. However, that bug will be fixed with the 1.10 patch :) Question about % DR - Baajikiil - 03-18-2003 Quote:However, that bug will be fixed with the 1.10 patch Good, % DR is already good enough without adding a buggy amp damage resistance :) Hmmm....maybe I should try holding my breath......<turns blue>....<passes out> perhaps not... Question about % DR - D-Dave - 03-19-2003 Well, I know this has been answered but I tried searching and I seem to be to dim to find it... While I am still fiddeling with my idea of the an almost unvulnerable Paladin a couple of Questions arose that are somewhat connected to %Damage Reduction. Well as I understand (and the 75% cap seems to point in that direction) %Based Damage Reduction is handeled as physical resistance, correct so far? Second, is this applied after straight Damage Reduction or before? Example: Attack is initiated -> AR/DR Check (incl. Attackers and Defenders Level) if Attack success ->Shield Block Check if Block fails ->Damage Reduction ->Reduced Damage is lowered according to Physical Resist Is this order correct? (and as a Bonus Question: If yes, is this Order also true for MDR being applied before Resists?) Greetings Dave Question about % DR - Jarulf - 03-19-2003 Yes, that looks correct. Question about % DR - nookiestar - 03-19-2003 >>>and as a Bonus Question: If yes, is this Order also true >>>for MDR being applied before Resists? Yes it is. If you want a good summary of the order in which damage modifications are applied, have a look at Tommi's site. cu Question about % DR - D-Dave - 03-19-2003 Thanks a lot fellas |