What, exactly, do skeletons/mages gain? - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: Diablo II (https://www.lurkerlounge.com/forums/forum-8.html) +--- Thread: What, exactly, do skeletons/mages gain? (/thread-10339.html) |
What, exactly, do skeletons/mages gain? - Pren - 08-30-2003 IIRC, from Sirian's stories, fire mages did double the damage of other mages. They gained one point of damage per level of skeleton mastery, and that was that. Now, raise skeleton warrior gives bonuses to everything, and the lying skill sheet and arreat shameful provide useless info. Could we get some information flowing here? Mainly, the exact effects of skeleton mastery on skeleton mages, accurate skeleton mage damage, and what, if any raise skeleton mage does beyond raising #s and defense. What, exactly, do skeletons/mages gain? - Ruvanal - 08-30-2003 Basic necro skeleton information can be found in these threads (read entire threads to get the correct information). http://www.theamazonbasin.com/d2/forums/in...ST&f=53&t=29043 http://www.theamazonbasin.com/d2/forums/in...ST&f=53&t=28664 Serra Angel's spread sheet is useful for the correct stats on the basic skeleton as opposed to what is being displayed on the lying character screen. skeletal mage damage: http://www.theamazonbasin.com/d2/forums/in...ST&f=53&t=29210 note that the skeletal mage HP is also innacurate on the displays to the character. some general information http://www.theamazonbasin.com/d2/forums/in...ages,and,damage plus check other posts in that forum. What, exactly, do skeletons/mages gain? - Pren - 08-30-2003 Thanks, I'll read those (in the 10 minutes per hour I can actually stay connected.) What, exactly, do skeletons/mages gain? - CelticHound - 09-03-2003 In general, more points into Summon Mage give: Allow one additional Mage every three points. Increase the spell level of their missiles by one every two points. (Skel Mastery increases the spell level by one per skill point.) Add ten to defense per point. Add 7% (?) to life per point. I think these don't start applying until you put in four points. -- CH |