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Hellfire multiplayer - Confuscious - 09-05-2003

hey i was wondering, wheres that mod that allows hellfire on bnet, and/or what is kali?
ps if i shouldve put this in old post oops


Hellfire multiplayer - LennyLen - 09-05-2003

Confuscious,Sep 5 2003, 04:12 PM Wrote:hey i was wondering, wheres that mod that allows hellfire on bnet, and/or what is kali?
ps if i shouldve put this in old post oops
There are no mods for Hellfire that allow it to run on battle.net, at least not that I am aware of.

Kali (http://www.kali.net/) is a system which allows users to download a client and emulate an IPX LAN over the internet. Kali works with many games which support LAN games via IPX (Including Diabo, Hellfire and associated mods).


Hellfire multiplayer - Phredreeke - 09-05-2003

I recall someone was working on a mod that would allow Hellfire to connect to a B.net emulator.


Hellfire multiplayer - LennyLen - 09-05-2003

Quote: recall someone was working on a mod that would allow Hellfire to connect to a B.net emulator.

Labiri, from the HF:TD forum was the person working on that mod. He hasn't mentioned it for a while, and whilst he was able to make inital contact with a bnetd server, it was very limited.


Hellfire multiplayer - Confuscious - 09-06-2003

hmm thanks. any idea how to get the bloody monsters to respawn everytime i go into the game again? thats the only real reason i was wondering


Hellfire multiplayer - LemmingofGlory - 09-06-2003

Respawning occurs from one of two conditions:

1) New games. New games come filled with brand new dungeons and brand new monsters.

2) Really, really bad desync. Previously killed monsters show up refreshed and ready to take a chunk out of you. I haven't actually seen this in-game since the at time my Shaman as co-oping in NM/Hell with Grarrrg's Exorcist (I think) and Thenryb's Geezer and Darkman's Axe-somethingorother. It was some years ago. We had a fun ol' time on dlvl 16.

Loading a saved single player game will not repopulate the dungeon.

[o: *LEMMING* :o]