Immunity to Poison! - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: Diablo II (https://www.lurkerlounge.com/forums/forum-8.html) +--- Thread: Immunity to Poison! (/thread-10263.html) |
Immunity to Poison! - SwordAzon - 09-15-2003 I just Killed Hephasto the Armorer, and guess what he dropped... (Aside from a load of useless minor healing potions) Circlet of Defiance 16% enhanced defense required level 20 defence 48 Poison length reduced by 75% !!! I have a ring that reduces PL by 25% in my private stash. I can now be immune to poison! Immunity to Poison! - adeyke - 09-15-2003 The cap for players is 75% (source). So, in normal, the extra 25% is lost. In addition, it shares the -40/-100 penalty that resistances have. In hell, you'd need a total of poison length reduced by 175% to even hit the cap. Immunity to Poison! - unless - 09-15-2003 Close, but not quite. A length reduction of 100% means that you take exactly 1 frame worth of damage from any poison attack. While this is quite enough for most attacks, you will still take noticable poison damage from poison clouds (released by traps, for example, or by killing some Zombie-type monsters). That's because standing in the cloud poisons you every frame, and so functionally it's the same as having 0% length reduction - until you step out of the cloud. Immunity to Poison! - unless - 09-15-2003 Hmm, I could have sworn that was how it worked, but I suppose I'll bow to the superior knowledge. Immunity to Poison! - Dozer - 09-16-2003 Wrong. Time reduction items are stacked multiplicatively, not additively. So, if you equipped both items, the actual duration would be 18.5% of the normal time, or a 82.5% reduction. (.25 * .75). Not sure about the cap though, so hmmm Immunity to Poison! - Ruvanal - 09-16-2003 Dozer, you should stay with the reply that adeyke listed. That is how the games internal coding handles those things, not what you are listing. It is not all that hard to test it either if you bother to try. Immunity to Poison! - Pren - 09-16-2003 Sorry to be off topic, but I think it's hilarious that Swordazon's member number is "1337" :) Immunity to Poison! - SwordAzon - 09-16-2003 Well the only way to find out for sure is to test it. I'm going to put on my ring and enter Diablo's palace. There should be Abyss Knights who hurl poison rays at you. We'll see. ____________________________________________________________ And Pren,...what's with the number??? :huh: Immunity to Poison! - Tal - 09-16-2003 SwordAzon,Sep 16 2003, 11:55 AM Wrote:And Pren,...what's with the number??? :huh:1337 is elite speak - you can read more about it here Immunity to Poison! - Archon_Wing - 09-16-2003 normal people Immunity to Poison! - SwordAzon - 09-18-2003 Ok, here's how I think it works (my theory). There is a difference between 'Resistance to poison' and 'Reduce poison length' Every time I'm hit by a poison blast (like the abyss knights in Diablo's sanctuary, for example) , I take damage only from the initial contact of the blast. But I noticed there is practically ZERO extended damage. ( meaning: I turn green for only a split second.) Sometimes, there is a bug. I turn green and stay that way for 5 minutes, but I'm not losing any hit points ( and no, it's not because of my regeneration amulet. I took that off) I'd say the only way you can be totally immune to poison is to have Poison Resistance = 100 % (which is impossible, because I think 75% is the max in Normal). By the way I killed Diablo and I didn't get any Uniques. :angry: Immunity to Poison! - Obi2Kenobi - 09-18-2003 75% is the max in all difficulties, unless you have an item (like the Venom Ward) that raises your maximum resistance. This is unaffected by the difficulty penalty. However there is a max of 95 (or is it 90?) So if you combine that with a 75% reduction, you will take 1/80th damage. (5% damage taken due to your resists, and then 25% of that) |