2.2 Test Realm patch notes - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: World of Warcraft (https://www.lurkerlounge.com/forums/forum-16.html) +--- Thread: 2.2 Test Realm patch notes (/thread-2873.html) |
2.2 Test Realm patch notes - Tal - 08-16-2007 Quote:Consider places like Shattered Halls, where you can wind up fighting 4-5 mobs (sometimes more) at once. Expect to be almost permanently dazed, and if you need to move quickly to respond to something such as repositioning to grab adds or save teh Bolteh, you're boned. :( Intervene if you're far enough away - elsewise you're screwed.:) 2.2 Test Realm patch notes - Taelas - 08-17-2007 Wow. That change absolutely sucks. A tank NEEDS to be mobile. Considering the crazy ways I've been dazed in the past, I'm not looking forward to see this implemented.<_< 2.2 Test Realm patch notes - Artega - 08-17-2007 Quote:* A new recipe for Steady Talasite is now available from the Halaa vendors, at the cost of research tokens. This superior green gem grants resilience and stamina. Heh, I was thinking the same thing. |