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Massively Multiplayer Online Games - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: The Lurker Lounge (https://www.lurkerlounge.com/forums/forum-4.html) +--- Forum: The Lounge (https://www.lurkerlounge.com/forums/forum-12.html) +--- Thread: Massively Multiplayer Online Games (/thread-10206.html) |
Massively Multiplayer Online Games - Guest - 10-14-2003 "Oh no , I didn't mean it had to be a fully functional Single Player game -- more like a Demo / Introductory package that could suck me in and leave me wanting more" You really dont understand most MMOGs. If you try playing them alone it wont "suck you in". You will just think "that game sucks". The whole design of the game is around multiple players. If they were to disign single player content it would end up being a seperate game. Plus these games are designed to work on a server with you accessing it. If they made a second version that could run on your comp, it would make the game even more exspensive. I suppose they could maybe make a version where you just walk around and look at the pretty graphics and learn the interface(PlanetSide sort of has this), but anything beyond that is unreasonable. Massively Multiplayer Online Games - Omni - 10-14-2003 Just a couple points: [*] All MMORPG's give you a free trial month, and some (e.g. Asheron's Call 2, Anarchy Online, Shadowbane, Neocron) let you download the client for free and play for 7-10 days, so they really are risk-free. Personally, I create a new AC2 trial account every few weeks to see how the game is doing, because I think it shows a lot of promise. [*] Shelf prices for MMORPG games and expansions tend to drop rapidly after the initial release. For example, you can get DAoC plus its first expansion for $14.99 now, Everquest plus the first five expansions for $29.99, or Anarchy Online plus its first "booster pack" and first expansion for $29.99. Quote:Oh no , I didn't mean it had to be a fully functional Single Player game -- more like a Demo / Introductory package that could suck me in and leave me wanting more ;)Has anyone mention Neocron yet? It offers a downloadable "tutorial". Massively Multiplayer Online Games - nobbie - 10-20-2003 Part 4 - 2003 MMOs of the weekly article series Massively Multiplayer Online Games - The Past, The Present, and The Future has been posted. Massively Multiplayer Online Games - Guest - 10-21-2003 Thanks for the bump - remind us next week too :) Massively Multiplayer Online Games - nobbie - 10-24-2003 Part 5 - Building Whole Societies of the weekly article series Massively Multiplayer Online Games - The Past, The Present, and The Future has been posted. Massively Multiplayer Online Games - nobbie - 11-06-2003 Part 6 - The Branded Worlds of the weekly article series Massively Multiplayer Online Games - The Past, The Present, and The Future has been posted. Massively Multiplayer Online Games - nobbie - 11-08-2003 Part 7 - 2004 And Beyond of the weekly article series Massively Multiplayer Online Games - The Past, The Present, and The Future has been posted. Quote:World of Warcraft Massively Multiplayer Online Games - SwissMercenary - 11-08-2003 nobbie,Nov 8 2003, 05:05 PM Wrote:The Pros: If anyone can manage a smooth MMO launch, it should be Blizzard. It knows how to polish games to near-perfection before releasing them, taking all the time it needs to refine gameplay balance and interface issues. And after years of perfecting battle.net, it knows how to manage thousands of people crowding into its servers.I think those guys got these two reversed... |