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More Ragnaros Thoughts - Bolty - 12-12-2005 Resurrecting this. Legedi over at the CA forums pointed out this strategy guide for Ragnaros which is very close to what we've been doing already. We just need everyone to study this, understand it, and be ready to do it. One or two people who come to the next Rag attempt and have no clue what to expect can blow it for everyone. WE BEAT A SONS PACK on Saturday. We're close. -Bolty More Ragnaros Thoughts - Tal - 12-12-2005 Bolty,Dec 12 2005, 10:17 AM Wrote:WE BEAT A SONS PACK on Saturday. We're close. As a reminder to the other tanks - cleave works wonders for getting the attention of the sons as they come over. I found that if I ran over to the edge of the fire ring and cleaved that I could easy attract quite a few of them. Then it was a matter of cleaving while walking to get them to the slaughter zone. :) Props to the healers who kept Shal vertical during that. :) <3 More Ragnaros Thoughts - Lissa - 12-12-2005 Bolty,Dec 12 2005, 08:17 AM Wrote:Resurrecting this. Legedi over at the CA forums pointed out this strategy guide for Ragnaros which is very close to what we've been doing already. To tell the truth, I think we just need a little more FR and Rag is a walking deadman. If we can get the two main tanks to around 275 unbuffed FR, with the Pally aura, knock backs should be extremely rare. Also, as was talked about, I think having two Pallies in the MT group would be viable. First Pally runs the fire resist aura and the second Pally runs Devotion and if the First Pally goes down or gets knocked out of range, the second Pally can switch to FR aura until the first Pally gets back in range. More Ragnaros Thoughts - Bolty - 12-12-2005 Lissa,Dec 12 2005, 12:03 PM Wrote:To tell the truth, I think we just need a little more FR and Rag is a walking deadman. If we can get the two main tanks to around 275 unbuffed FR, with the Pally aura, knock backs should be extremely rare.[right][snapback]96801[/snapback][/right]On our best run Saturday, the main tank stayed up, thanks to adjustments by the MT healing squad we had in place. What defeated us in the end was the fact that we couldn't kill Ragnaros fast enough - a second Sons pack came out, and that's pretty much game over for just about any raid group. We need to keep the DPS'ers alive. Your comment about more FR is dead on. It's a combination of many things: 1) Everyone needs more FR 2) DPS'ers need to watch their positioning 3) DPS'ers need to bandage whenever possible 4) Healers need to do 1-3 and more, but that's always the case When the Sons packs come out, the melee/ranged healers will typically need a break - I had blown my mana pool keeping them alive - and hopefully the MT healers have enough left to cover the Sons tanks. So much is dependent on how much damage the raid as a whole takes. -Bolty More Ragnaros Thoughts - Quark - 12-12-2005 Bolty,Dec 12 2005, 12:46 PM Wrote:3) DPS'ers need to bandage whenever possible One thing to note -> Lava Surges, a random attack, can be nasty to anyone trying to bandage. With two bandages on our good run, I got a total of 600 health (out of 4000) by bad timing. More Ragnaros Thoughts - Ruvanal - 12-12-2005 Bolty,Dec 12 2005, 01:46 PM Wrote:1) Everyone needs more FR I second more stress on this. A players lack of FR is not just going to effect his survival, but also possibly the survival of those near them. If you are hit by the Fireball ("By Fire be Purged!") and do not resist, then you can end up taking damage and sending nearby character flying for impact damage and possible lava baths. On our best run Saturday, this is what lead to killing Littledude prior to the Sons getting spawned. There were 4 times I was blown away and it was always from an explosion to my right the sent me flying to the left. The first time was not too serious, but left me at an uncomfortable level of life, but too little damage to want to burn bandage right away. The second impact did somewhat more damage and I managed to get about a third of the effect of the bandage off prior to a lava surge interupting it. The third was about the same as the second for damage but I only got like 2 ticks of bandaging off prior to a lava suge interuption. I then had to chug a healing pot to even have a risky amount of health to continue with. Just as I got back into postion, I got hit with the fourth blast effect; only this time it dumped me in a bad spot in the lava. My choices there were to try to hop out onto land (did not work, too high a ledge in that area) hop out onto the land area with melee DPS (mana user around there=big no-no) or try to swim around to find another spot with lower ledges to hop out at. I died from the lava swiming after about 6 seconds and getting hung up on some crag in there. At no point in this was directly damaged by Ragnaros, it was all incidently damage from being flung into the air and taking falling damage or having to take an extended lava bath. Also note that during the times that I was flung around and having to heal and try to get back into position, that my DPS was effectively ZERO. Not my lack of FR per se, but the lack of the group overall. My add into to this though is that we need to take some time on a run and make more players go take some lava dips. See what you can take with your FR gear on. See where to try to head if you do get thrown in. Be more aware of where all the easy egress points out of the lava are so that players can spend a minimal amount of time in it. Know which route to take to get out and back to position so that you do not risk the melee DPS or MTs when you head back. But overall I would say we did good. Get the overall FR up across all the raid and then it will be time to start looking at getting the consumables to use like the Greater Fire Protection potion; till then save the mats till we are really ready for this step. More Ragnaros Thoughts - Kevin - 12-12-2005 Ruvanal,Dec 12 2005, 04:57 PM Wrote:I second more stress on this. A players lack of FR is not just going to effect his survival, but also possibly the survival of those near them. If you are hit by the Fireball ("By Fire be Purged!") and do not resist, then you can end up taking damage and sending nearby character flying for impact damage and possible lava baths. This brings up two points. First I agree that more FR is needed. In the case of the tanks though unless we go outside of avarice for crafts of the DI legs and DI gloves it is very very hard to get to the 255 unbuffed level and ideally you want to be even higher than that. I'm working to get to revered with Gnolack and I'm getting some help, potentially even from the avarice bank (still in discussion) getting that much FR still needs more support from the outside. As mentioned Rags can still do 1200+ physical damage without a crit, you can not sacrifice too much armor or stamina for the FR on the MT because of this. I think that Gnolack's 231 unbuffed is currently doing this though because of some of the pieces I wear to get that hight. Second. I realize that the amount of ranged DPS we bring varies from day to day and spacing is an every run kind of feel but do we know who you were standing near? It could be that you or they could have positioned better to prevent this. This is the kind of thing we need to help each other out on too. You mention getting to know the egress points, that is big deal because while you are getting back into position you might have no choice but to get in range of someone else and either endanger them with a knockback or endanger yourself with another knockback. Positioning is still in the learning stages but it is very important as well. Spacing out is more important than having a wall behind you. And yes as you said more FR means more margin for error. I was not there for the last attempt but from what I have heard I do not think we are at the stage of burning consumables just yet. I don't doubt that they will be a help to us in getting that first kill but I'm still of the opinion that holding off on them is probably sill the more prudent choice. I know that i'm still saving up for another libram of resiliance so that when I get my Dark Iron Leggings I can slap that on there, I'm not wishing to stress the monetary funds of myself or others for consumables until we get closer. More Ragnaros Thoughts - Icebird - 12-13-2005 We've been working on Molten Core for a while now - first with a couple of other guilds, and for the last two weeks on our own. On our first guild run we got Ragnaros down to 5% twice - but we couldn't get that last sliver of life before the second wave of Sons spawned. Then finally on Saturday we got him down. Video for entertainment and possible education. http://files.filefront.com/Soulbound_vs_Ra...;/fileinfo.html We have two tanks with a pretty good set of Fire Resist gear. With paladin aura and the Scarshield Spellbinder buff they were both above 300 FR. We buffed the entire raid with the BRD buff. Also got the buffs from Sayge at the Darkmoon Faire, but not Call of the Dragonslayer (Onyxia was not cooperating with our efforts to claim her head). We made a ton of Greater Fire Protection Potions, Mana Pots, Health Pots, Elixirs of Arcane Power, Mongoose Potions. One of our tanks used R.O.I.D.S. I had a Lung Juice Cocktail and the Windblossom Buff. We put soulstones on the Rogues. I also recommend the Felwood plants. Whipper Root Tubers and Nights Dragon Breath are on seperate 1 minute timers. Learn to love them. The first three minutes is all about flat out DPS. Only melee attackers can draw aggro away from the MT - they have to take breaks during the AOE knockback. Your offtank has to be ready to grab aggro if the MT gets knocked back. Your ranged DPS can simply unload during phase 1. We got him down to 47% before the Sons of Flame spawned. Sons of Flame - you have to get them corralled, tanked and under control *away* from the casters. We told our warlocks to banish once (but only once). After the Sons are beaten its more DPS, and you hope your damage stays high enough to kill him before the second wave of Sons. A tip another guild gave us: Only your two tanks need shields. Your other warriors should be carrying a large two-hander to do as much damage as possible. If you are losing a lot of people in Phase 1, you probably need more fire resist. Good luck guys! Chris More Ragnaros Thoughts - Ashkael - 12-13-2005 The Ragnaros encounter is actually less technical and simpler than Majordomo when you got the following three key aspects covered:
More Ragnaros Thoughts - Walkiry - 12-13-2005 Quark,Dec 12 2005, 09:22 PM Wrote:One thing to note -> Lava Surges, a random attack, can be nasty to anyone trying to bandage. With two bandages on our good run, I got a total of 600 health (out of 4000) by bad timing. 1) Bring Whipper Root Tubers. 2) Bring Night Dragon's Breaths. 3) Bring Razorlash Roots. 4) ??? 5) Profit. EDIT: I suck at using tags. Edit again: Seems like I'm late to the party (waves at Icebird) ^_^ More Ragnaros Thoughts - Frag - 12-13-2005 Not speaking for anyone here, or even personal opinion, just fact: The buff from UBRS is in a very, very grey area. There are conflicting reports from GM's and a CM on whether it's use is exploiting or not. It's something to bear in mind. ~Frag :) Edit: Please disregard this post, I'm a foo! :D More Ragnaros Thoughts - Quark - 12-13-2005 CMs have confirmed it's not an exploit, even in a post where they linked a picture of a GM claiming it was. I've never heard of anyone punished for it, either. I think, if Blizzard wanted to consider it exploiting, it would already be gone. More Ragnaros Thoughts - Legedi - 12-13-2005 Should we maybe try getting this buff for our next Rag attempt? This plus potions could be all she wrote for Rag. More Ragnaros Thoughts - Ashkael - 12-13-2005 Quark,Dec 13 2005, 07:52 PM Wrote:CMs have confirmed it's not an exploit, even in a post where they linked a picture of a GM claiming it was. I've never heard of anyone punished for it, either. Yup. This is (supposedly) a quote from Caydem from the Wow Community Site forums: Quote:As the others have stated, this is considered creative use of game mechanics and is legitimate. I can't vouch for the veracity of this statement, but if it is indeed true, it should settle all doubts regarding the UBRS buff. As I said before, the buff works as a band aid to get your raid group in their proper FR bracket and to boost morale. EDIT: I found a link to Caydem's full statement here: http://forums.worldofwarcraft.com/thread.a...mp=1#post269758 The direct quote is: Quote: This is a creative use of game mechanics... not an exploit. It wouldn't be on the mind control options if we didn't intend for it to be there. Funny, isn't it, how these spellcasters are located right inside an instance that's very, very close to two raid dungeons where fire resistance plays a big role, hm? ;) More Ragnaros Thoughts - Icebird - 12-13-2005 I can confirm seeing the exact quoted post by Caydiem. They are aware of the buff. If they considered it an exploit they would have changed it by now. (Why the heck the Scarshield Spellbinders have a buff like that in the first place is a mystery...). The way I figure it, this is a fight where you should give yourself every advantage you can get. Edit: New post by Caydiem on the fire buff. Hope this ends once for all any speculation on the subject. http://forums.worldofwarcraft.com/thread.a...mp=1#post269758 Chris More Ragnaros Thoughts - Xanthix - 12-14-2005 Now, if Blizz would only let the GM's know about Caydiem's post, maybe we can stop getting conflicting answers. :) More Ragnaros Thoughts - Zarathustra - 12-14-2005 I saw Cay's blue post before the forum ate it through time, and the "creative use of game mechanics" is correct in Blizzard's thoughts. One could speculate they put those Spellbinders in as a hidden bonus, since there's no way a trash mob in BRS needs a 2-hour buff. Just curious on your raid composition. How many Druids are you bringing? We've had the most success on sons when we've got Druids to spare, since all of them are going Dire Bear to offtank. It grants immunity to the mana burn, gives a free heal in the way of Frenzied Regeneration, and suitably plants all Sons in place so they can't roam over to the cloth. Once you can get a clean Sons spawn under your belt, you've got Ragnaros in the bag. More Ragnaros Thoughts - Frag - 12-14-2005 Sorry for the derailment then! As usual, all my knowledge about the game is about 2-4 months behind everyone elses'. I'll go back to lurking! :) *Pulls out a bag of popcorn and leans back* ~Frag :D |