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Patch 1.9.3 downloadable as of 8:50 AM CST - Printable Version

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Pages: 1 2


Patch 1.9.3 downloadable as of 8:50 AM CST - Lissa - 02-08-2006

Mavfin,Feb 7 2006, 07:51 AM Wrote:30 MB using the downloader, getting it now.
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Biggest thing about this patch...Stealth buffing of Felheart and Arcanist (not sure about Prophesy and Cenarion). Stats have been changed on both Felheart and Arcanist items. (Felheart gloves remain unchanged, but all other pieces have been changed in some way, usually removal of spirit and +health/5 seconds for more +damage all and changing all +shadow to +all damage instead, they improved over all damage of Felheart by +46.)


Patch 1.9.3 downloadable as of 8:50 AM CST - Raelynn - 02-08-2006

MongoJerry,Feb 8 2006, 06:58 AM Wrote:Although everyone logging onto the server sees the message, it should be noted that there's a bug preventing cloth items from being disenchanted right now.  Blizzard is working on a fix.  I just don't understand is how could such a bug be introduced in the first place.  Oh, well.
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This is supposed to have been fixed in rolling restarts this morning.


Patch 1.9.3 downloadable as of 8:50 AM CST - Luminon - 02-08-2006

Some undocumented patch changes:

-Nefarian's reset should now consistently be 15 minutes regardless of what phase your raid may have wiped out on.
-The High Priests, High Priestesses, and Jin'do the Hexxer will now drop their epic items more often. Some of the rarest items from Zul'Gurub such as the Warblade of the Hakkari and Zulian Swift Tiger can now also be found a bit more frequently.
Zul'Gurub coin and bijou drops were increased
-The stats on the Tier 1 Mage and Warlock sets (Arcanist and Felheart) have been changed.
-You now have to be out of combat to open a chest.

Anyone else get the feeling they're buffing tier 1 sets so they can nerf damage trinkets later?


Patch 1.9.3 downloadable as of 8:50 AM CST - Lissa - 02-08-2006

Luminon,Feb 8 2006, 01:40 PM Wrote:Anyone else get the feeling they're buffing tier 1 sets so they can nerf damage trinkets later?
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Nope, I get the feeling that they're trying to make the Tier 0.5 not beat out the Tier 1 sets. Besides, as any Warlock can tell you, Spirit is a useless stat for them and the low amount of +health/5 seconds on Felheart would both be better served by replacing adding more +damage.


Patch 1.9.3 downloadable as of 8:50 AM CST - Walkiry - 02-09-2006

Luminon,Feb 8 2006, 09:40 PM Wrote:-You now have to be out of combat to open a chest.
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Wow. Gotta love Blizzard's blantant roadstops to anything that deviates from the exact path they want for their encounters.


Patch 1.9.3 downloadable as of 8:50 AM CST - lfd - 02-09-2006

Walkiry,Feb 9 2006, 12:11 AM Wrote:Wow. Gotta love Blizzard's blantant roadstops to anything that deviates from the exact path they want for their encounters.
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Curious. What encounter does this change?


Patch 1.9.3 downloadable as of 8:50 AM CST - Walkiry - 02-09-2006

lfd,Feb 9 2006, 02:26 AM Wrote:Curious.  What encounter does this change?
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Any encounter that you have your sneaky character try to steal the treasure from the bad guys.

"Encounter" doesn't necessarily mean "boss fight."


Patch 1.9.3 downloadable as of 8:50 AM CST - RTM - 02-09-2006

NotSoDarklord,Feb 7 2006, 11:05 AM Wrote:- King Gordok can no longer be seperated from Cho'Rush the Observer in
  Dire Maul.
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Get your class trinket books and Ace of Warlords from the AH now before the prices go back to normal. :)


Patch 1.9.3 downloadable as of 8:50 AM CST - Treesh - 02-09-2006

RTM,Feb 9 2006, 06:05 AM Wrote:Get your class trinket books and Ace of Warlords from the AH now before the prices go back to normal. :)
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Bah. There are enough spell interrupts on character classes that you can do it even if you can't separate the two.


Patch 1.9.3 downloadable as of 8:50 AM CST - Quark - 02-10-2006

Tseric's reply to the OOC changes breaking how Charge (in combat too soon), Vanish, and Feign Death (in combat too late) are supposed to work:

Quote:Read my statement again. It's not really intent, but unavoidable side-effects. Yeah, Hunters and Rogues are probably shouldering the most burden for this and I sympathize. It is not outside the realm of possiblity to develop a work-around for this. In the mean time, it will simply dictate a change of tactic.

Half-assed solutions are great! "We didn't mean to do this, we're just too lazy to program around it."


Patch 1.9.3 downloadable as of 8:50 AM CST - Concillian - 02-11-2006

There is a whole thread on this in the raid forum too, with Caydiem responses.
http://forums.worldofwarcraft.com/thread.a...ns&T=351625&P=1


Question:
Quote: Blizzard intended to stop the usage of OOC rezing during MC boss fights. Fine.

But in the mean time they broke many other abilities and have not stated whether that is intended.

Using Hunters to pull and Feign Death if it goes wrong: BROKEN. Now the whole raid will die.

Player suiciding on an accidental or bad pull: BROKEN. Now the whole raid will die.

Rogues and Hunters escaping combat as their class skills specifically ALLOW, for example, when the raid begins to wipe: BROKEN. Now they get put back into combat immediately.

Warrior off-tanks using Charge to initiate their portion of the battle: BROKEN. Now they cannot use Charge after anyone else engages.

It seems to me that this "fix" to OOC rezing was a sloppy and hastily wrought up change with no mind to other consequences.

Caydiem response (page 10):
Quote: After speaking with Tigole on the subject, these things you mention are basically intended.

It's true that there is not as much room for error in pulling and positioning any longer, which makes it all the more important that your raid is alert and your puller knows what to do.

As far as the rest goes, you still have the usual wipe prevention tactics (meaning soulstones, ankhs and the like. I am aware of the jumper cable issue with feign death and vanish).

It wasn't just resurrection spells that caused this combat pulse to be implemented. There was also a great deal of exploitive behavior that could be accomplished in certain raid fights with the abilities you list.

EDIT: I will also mention that this occurs just in boss fights in raid dungeons (with one exception) and thus is not prevalent throughout the entire dungeon.

I understand the frustration you're experiencing with this change, as it's shaken up a number of strategies you're used to. However, this behavior you describe is indeed intended gameplay.

Edit: added link