1.13 (2.0.1?) Player Test Realms Up? - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: World of Warcraft (https://www.lurkerlounge.com/forums/forum-16.html) +--- Thread: 1.13 (2.0.1?) Player Test Realms Up? (/thread-3666.html) |
1.13 (2.0.1?) Player Test Realms Up? - NuurAbSaal - 11-15-2006 - Fixed an issue where Warrior âBattle Shoutâ was causing too much threat. Hmm, is this the end of the Throne tactic for Nefarian? take care Tarabulus 1.13 (2.0.1?) Player Test Realms Up? - Kevin - 11-15-2006 Quote: - Fixed an issue where Warrior âBattle Shoutâ was causing too much I doubt it. Battleshout wasn't really used much as an aggro tool for the warriors we used while doing the throne strat. In fact I would keep 3+ mobs on me and never use BS at all for that strat. 1.13 (2.0.1?) Player Test Realms Up? - Lissa - 11-15-2006 Quote:I doubt it. Battleshout wasn't really used much as an aggro tool for the warriors we used while doing the throne strat. In fact I would keep 3+ mobs on me and never use BS at all for that strat. This sounds more like an end to the warriors tanking Vek'lor. The mainstain for maintaining aggro on Vek'lor with a Warrior is to spam BS to keep his attention above all the healing pouring in on the MT since they're going to be taking anywhere from 1k to 4k damage every 2 seconds. 1.13 (2.0.1?) Player Test Realms Up? - NuurAbSaal - 11-15-2006 I ask because WE use battleshout in our throne tactic, I usually have all- mobs on me using something like a 3 BS 1 Demo shout rotation + single target aggro via HS:) We are on our way to our first Nef kill and it would be a setback to have to change tactics at this point. take care Tarabulus 1.13 (2.0.1?) Player Test Realms Up? - Ruvanal - 11-15-2006 Quote:- there is (perhaps) Tired Time. After you play for a while you get an announcement <span style="color:#FFCC00">You have 1.59 until you enter tired time. Your rewards will be cut in half However I get the same exp for killing mobs and it seems quest hand ins are just as rewarding. The buzz this morning was that this is a bug, it looks like you get the message but nothing actually happens ARRGH!!!!!!!!! Please tell me that they are not still bent on trying to force that tired/exhausted rest state stuff on us from the early closed beta! See here for some comments on it back then. http://www.lurkerlounge.com/forums/index.php?showtopic=3908 1.13 (2.0.1?) Player Test Realms Up? - Kevin - 11-15-2006 Quote:ARRGH!!!!!!!!! I've read that this is something is probably only meant for the Chinesse client where there are laws that limit the amount of time that people can play online games. Of course they could be trying to test the waters for an implementation of the old beta crap by letting that "slip" onto test. 1.13 (2.0.1?) Player Test Realms Up? - Mavfin - 11-16-2006 Quote:This sounds more like an end to the warriors tanking Vek'lor. The mainstain for maintaining aggro on Vek'lor with a Warrior is to spam BS to keep his attention above all the healing pouring in on the MT since they're going to be taking anywhere from 1k to 4k damage every 2 seconds. I never used it, Lissa. Didn't need to, even with all the healing. 1.13 (2.0.1?) Player Test Realms Up? - Xanthix - 11-16-2006 Quote:- there is (perhaps) Tired Time. After you play for a while you get an announcement <span style="color:#FFCC00">You have 1.59 until you enter tired time. Your rewards will be cut in half However I get the same exp for killing mobs and it seems quest hand ins are just as rewarding. The buzz this morning was that this is a bug, it looks like you get the message but nothing actually happens Confirmed by blue to be a bug resulting from connecting to the PTR with the beta client. This is not a feature meant for western realms. http://forums.worldofwarcraft.com/thread.h...ageNo=1&sid=1#0 1.13 (2.0.1?) Player Test Realms Up? - Brista - 11-16-2006 Quote:Confirmed by blue to be a bug resulting from connecting to the PTR with the beta client. This is not a feature meant for western realms. Thanks Xanthix 1.13 (2.0.1?) Player Test Realms Up? - Arnulf - 11-16-2006 Quote:I doubt it. Battleshout wasn't really used much as an aggro tool for the warriors we used while doing the throne strat. In fact I would keep 3+ mobs on me and never use BS at all for that strat.I agree. First off, Battle Shout only works as a massive threat generating tool if and only if your four (or more with pets) party members are in range to get buffed. Usually the party members of the main tanks in our raid keep their distance from Vek'lor for obvious reasons. Second, I have read a discussion on the German boards where an off warrior noted that he would draw too much aggro off the main tank by using battle shout. There was a Blizzard official response effectively telling the poster that this is not intentional and will be looked into. Was quite some time ago, though. There are so many ways for warriors to keep attention on them that I'm really wondering why such peculiar methods as using battle shout are in use at all. 1.13 (2.0.1?) Player Test Realms Up? - Monkey - 11-16-2006 Quote:Yes, this was also noted in the thread I linked to. They take 0 honor and 30 marks from AV, AB, and WSG to purchase. 150 riding skill required for all the rank 11 mounts. I assume anyone who had them beforehand will get 150 riding skill for free. I have rank 11 mounts, but I already had my riding skill, so I won't be able to check. Here's my understanding: If you purchased a rank 11 mount before the mount change, you received 150 riding with the mount change. If you purchased your first rank 11 mount after the mount change, you won't receive 150 riding in the patch (thott's beta site shows two versions of each pvp mount, one with 75 riding, one with 150; only the 150 has a purchase price noted) Rank will no longer be required to use either rank 11 mount--But you can't pre-buy the mount and then use it after the patch (I already tried!). Also, for anyone trying to finish a rank (like me trying to hit 11) before the patch goes up: Blizzard has noted that the last week before the patch goes live will NOT count towards an increase in rank. So your time to finish is [Weeks til patch] -1. 1.13 (2.0.1?) Player Test Realms Up? - MongoJerry - 11-17-2006 Quote:Also, for anyone trying to finish a rank (like me trying to hit 11) before the patch goes up: Blizzard has noted that the last week before the patch goes live will NOT count towards an increase in rank. So your time to finish is [Weeks til patch] -1. Target date for the patch is a week before Christmas. As with all software development, especially Blizzard's, this timetable is very much subject to change. 1.13 (2.0.1?) Player Test Realms Up? - Concillian - 11-17-2006 Quote:Target date for the patch is a week before Christmas. As with all software development, especially Blizzard's, this timetable is very much subject to change. Boo. Sooner not later 1.13 (2.0.1?) Player Test Realms Up? - Brista - 11-17-2006 Update on new features from the perspective of a 60 Druid this time - Track Humanoids turns on automatically when you go into cat form - all AQ20 bookdrop spells available from the trainer. In other words if you have an AQ20 book sell it now because it will be worth no more than the trainer's fee in about 3-4 weeks time - new loading screens featuring very glamorous versions of some race types. Phwoar, Blood Elves, phwoar!!! - my Leatherworking screen is now sortable by both subclass and slot. Subclasses are things like Bags, Mail; slots are things like Head, Legs - my enchanting screen is sortable by slots - at the top of my character screen I can choose whether to display a title. My options are First Sergeant and None - in the 2 stats panels on the character screen you can pick any one from 5 choices to display in each. The choices are: Base Stats: Strength, Agility, Stamina, Intellect, Spirit, Armor Melee: Weapon skill, Damage, Speed, Power, Hit rating, Crit % chance Ranged: Weapon skill, Damage, Speed, Power, Hit rating, Crit % chance Spell: Bonus damage, bonus healing, hit rating, crit % chance, penetration Defenses: Armor, Defense, Dodge, Parry, Block, Resilience 1.13 (2.0.1?) Player Test Realms Up? - Quark - 11-17-2006 Quote:- Track Humanoids turns on automatically when you go into cat form Doesn't that overwrite Mining/Herb trackers? 1.13 (2.0.1?) Player Test Realms Up? - Delc - 11-17-2006 Quote:Doesn't that overwrite Mining/Herb trackers?Yup. Hopefully it doesn't turn those off or that could get very annoying. 1.13 (2.0.1?) Player Test Realms Up? - Ashock - 11-17-2006 Quote:Target date for the patch is a week before Christmas. As with all software development, especially Blizzard's, this timetable is very much subject to change. Ok, this is semi-important to me. Is this confirmed... somehow, or are you simply guessing? -A 1.13 (2.0.1?) Player Test Realms Up? - Kevin - 11-17-2006 I hope they get some good testing of the patch with TBC beta becuase for me the PTR has had a 90% downtime. I used to at least get the char select screen then get a loading screen for then get kicked back to the select screen. Now I get errors trying to retrieve the character list. The few times I could get on, there were either no NPC's or mobs or I only had a 5 or so minute window before getting thrown back to the char select screen. Worst PTR I've ever dealt with so far. 1.13 (2.0.1?) Player Test Realms Up? - Bob the Beholder - 11-17-2006 Wont'... copy... my friggin'... character... RRAAAAARRGH. I suppose it works out a bit since by all reports the server is completely unplayable. Of course, I hear about it being unplayable from my room mate. Whose account is frozen. And he can transfer his characters and play on the test realm without any problems. Yet my account is active. And it won't give me anything but errors. 1.13 (2.0.1?) Player Test Realms Up? - Brista - 11-17-2006 Quote:Doesn't that overwrite Mining/Herb trackers? I can't tell, sorry |